The system of Hunts needs a complete overwork.

1. Hunts should be only huntable by players from the same Server, Server hopping must be stopped, it gets only abused to steal hunts from other Servers, in times when there are non on the own side to kill.
2. Hunts need to scale up with the power and numbers of players, so that they stay always relevant, even if this means that old content hunts will outlevel new players then
3. Only players from the same Server as the Hunt can pull it and start the battles.
4. Whenever very powerful hunts appear, all players on the map should be informed by a system message and a noisy danger signal tone with a map ping marker,to make players aware of its powerful presence

These 4 points would make hunts alot more enjoyable again

If rewards get then only vastly expanded and improved with more uselful interesting things that are not SE's typical boring 1x fire n forget rewards und the spwn system gets reworked to let everything after kill just respawn within randomly within 24h maximum, it would be much better

Aside of that should be kind of added a Hunter Rank System, that increases and improves your rewards so more you hunt, similar to Monster Hunter World, giving players that hunt alot a way to obtain the best gear in regard if efficiency/ilevel also to just via doing hunts only, so that players which like these kinds of game content, can also progress with their charas over time, get at least the impression, that the more you hunt, so better becomes your equipment over time, by looting the hunts and reuse the loot for better gear.

Currently the whole feature just wastes alot of potential in the way how it works at the moment. Has there even ever anything being improved and expanded on about that feature, beyond just adding new creatures, whenver an expansion with new maps got released or a contebt patch that did the same?

At least not so far, since when I began playing FF14 over a year n few months ago.