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  1. #1
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90

    Please implement a limited in-game hunt tracker for S ranks.

    Shadowbringer's new S ranks are fun and easy to manage, given their relative strength and the introduction of an SS rank that may initiate a spawning process.
    Even if clan nuts are perhaps the least useful hunt currency currently.

    However - the gameplay correlated S ranks have become quite stressful for most that used to enjoy engaging in the content, due to the relative power any player may wield proceeding the launch of Shadowbringers.

    ARR S ranks can die in mere seconds, with HW S ranks being capable of felled in a similar fashion.
    This nature makes them very capable of being stealth-killed, subsequently making it quite difficult for anyone unaware to succeed in spawning or killing the S rank in the future.

    In my opinion, such difficulties to approaching older content is very unhealthy for the game and should not be present.

    The utter inaccessibility of alliance raids, and progressing in Eureka as a small party are issues I would like to similarly addressed in the future.
    As for the subject on hand, though - I feel the solution would be simple.

    An in-game hunt accessible via the hunt scholar NPCs already present in the game.
    When spoken to concerning the S rank they possess knowledge of, they would indicate whether the mob's minimum spawn cooldown has been breached or not.
    I.E."The creature has been spotted in the area, stay on guard!" or "There have been no signs if the creature in the area."

    A ranks are primarily currency fodders and I believe should not be changed in any way as their only dynamic is that they have a cooldown of a few hours before they may spawn once they've been killed.

    S ranks, however, have significant facets of gameplay attached to them, such as not allowing any fates in the zone to fail for an hour on opening a treasure map coffer in the respective area (which is not a guaranteed spawn).
    They all have a minimum cooldown of at least nearly two days, making them special for those that enjoy engaging with limited world mobs.

    I feel an ultimate goal would a level sync for all S ranks if the majority of the community desired it, but I do not know feasible that would be to code nor do I know if SE would have available resources for that cause.
    An in-game hunt tracker should be peanuts to implement on the other hand, given how the game already clearly tracks how much time has passed since a S rank mob gas been killed.

    My primary enjoyment of this game is derived from spawning S ranks, and such a feature would do a great deal to appease the concerns of like-minded players who still verily enjoy engaging with older S ranks.
    Timeworn Wyvernskin maps are the only means of spawning a particular Heavensward S rank and are currently the highest priced across the Aether data-center, which should be a fair indication of older S ranks still being relevant to a great deal of players.

    Please discuss.
    (34)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Tranquilmelody7 View Post
    Shadowbringer's new S ranks are fun and easy to manage, given their relative strength and the introduction of an SS rank that may initiate a spawning process.
    Even if clan nuts are perhaps the least useful hunt currency currently.

    However - the gameplay correlated S ranks have become quite stressful for most that used to enjoy engaging in the content, due to the relative power any player may wield proceeding the launch of Shadowbringers.

    ARR S ranks can die in mere seconds, with HW S ranks being capable of felled in a similar fashion.
    This nature makes them very capable of being stealth-killed, subsequently making it quite difficult for anyone unaware to succeed in spawning or killing the S rank in the future.

    In my opinion, such difficulties to approaching older content is very unhealthy for the game and should not be present.

    The utter inaccessibility of alliance raids, and progressing in Eureka as a small party are issues I would like to similarly addressed in the future.
    As for the subject on hand, though - I feel the solution would be simple.

    An in-game hunt accessible via the hunt scholar NPCs already present in the game.
    When spoken to concerning the S rank they possess knowledge of, they would indicate whether the mob's minimum spawn cooldown has been breached or not.
    I.E."The creature has been spotted in the area, stay on guard!" or "There have been no signs if the creature in the area."

    A ranks are primarily currency fodders and I believe should not be changed in any way as their only dynamic is that they have a cooldown of a few hours before they may spawn once they've been killed.

    S ranks, however, have significant facets of gameplay attached to them, such as not allowing any fates in the zone to fail for an hour on opening a treasure map coffer in the respective area (which is not a guaranteed spawn).
    They all have a minimum cooldown of at least nearly two days, making them special for those that enjoy engaging with limited world mobs.

    I feel an ultimate goal would a level sync for all S ranks if the majority of the community desired it, but I do not know feasible that would be to code nor do I know if SE would have available resources for that cause.
    An in-game hunt tracker should be peanuts to implement on the other hand, given how the game already clearly tracks how much time has passed since a S rank mob gas been killed.

    My primary enjoyment of this game is derived from spawning S ranks, and such a feature would do a great deal to appease the concerns of like-minded players who still verily enjoy engaging with older S ranks.
    Timeworn Wyvernskin maps are the only means of spawning a particular Heavensward S rank and are currently the highest priced across the Aether data-center, which should be a fair indication of older S ranks still being relevant to a great deal of players.

    Please discuss.
    What's a Hunt without a hunt.
    (17)

  3. #3
    Player
    flowercuco's Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Rel'a Mpago
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Saccharin View Post
    What's a Hunt without a hunt.
    tranquil's suggestion does not, in the slightest, reduce any of the hunting parts of hunting, it removes the tedium of trying to spawn something without knowing if someone killed it and didnt tell anyone, and would lessen the amount that the entire community relies on third party tracking websites or google docs that are inaccessible to anyone who doesnt know anything or anyone
    (11)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saccharin View Post
    What's a Hunt without a hunt.
    Try spending five hours meeting Senmurv's spawn condition when he's actually dead (Forelands is a hotspot for FATE bots and thus "accidental" spawns do happen as a result) to understand true suffering.

    Agrippa is another hunt that does get spawned accidentally but has so much RNG involved in his condition that it's impossible to tell whether or not he's actually dead as it's taken as many as nine Mor Dhona treasure maps after he hit cap to spawn for me.

    The sheer amount of work in spawning certain hunts is what makes shooting blind really painful as well as how huge the spawn windows can be. Being able to check whether or not something is available to spawn or not would alleviate that a great deal.
    (10)
    Last edited by KageTokage; 12-15-2019 at 03:58 PM.

  5. #5
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by KageTokage View Post
    Try spending five hours meeting Senmurv's spawn condition when he's actually dead (Forelands is a hotspot for FATE bots and thus "accidental" spawns do happen as a result) to understand true suffering.

    Agrippa is another hunt that does get spawned accidentally but has so much RNG involved in his condition that it's impossible to tell whether or not he's actually dead as it's taken as many as nine Mor Dhona treasure maps after he hit cap to spawn for me.

    The sheer amount of work in spawning certain hunts is what makes shooting blind really painful as well as how huge the spawn windows can be. Being able to check whether or not something is available to spawn or not would alleviate that a great deal.
    An in-game tracker would be a blessing for any previous S rank with RNG conditions.

    Players didn't have to worry about wasting time trying to spawn a S rank influenced by probability when they were current, now we have choice but to cut our losses a attempting to spawn an RNG S rank to no avail.

    Honestly... an in-game tracker would be very useful for griefers as well, allowing them to be privy to timers at their whim.
    Ultimately, I still think an in-game tracker is vital.

    I don't think anyone should be liable to completely waste their time spawning S ranks that have previously been killed without apparent knowledge.

    It's flawed game design with a relatively simple solution.
    (4)

  6. #6
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Bump for relevance!
    (0)

  7. #7
    Player
    Zukissa's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Onyx Darkfire
    World
    Diabolos
    Main Class
    Black Mage Lv 80
    Half agree, half disagree. So, make it earnable but it's more worthwhile to do it without kind of thing but you might have a tracker one time you decided to go through the process of getting it.
    (0)

  8. #8
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Fresh Bump
    (0)

  9. #9
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Saccharin View Post
    What's a Hunt without a hunt.
    a F.A.T.E. and we have plenty of them
    (1)

  10. #10
    Player
    dmcincubus's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    19
    Character
    D'ce Kaycee
    World
    Midgardsormr
    Main Class
    Bard Lv 80
    There’s 280 S Ranks on a Data Center. About 900 S Ranks spawn per week on a Data Center. There’s plenty of S Ranks to go around. The problem my particular data center has is trying to control the s rank hunt scene. Spawners making alts, dual boxing and camping aetherytes and stalking spawners who don’t hold the same ‘values’ as they do. Relying on 3rd party software and their hunt discords for automatic hunt callouts and relaying them into their discords and x-world hunt ls’s. Holding S rank calls. First priority going to spawners. The list goes on. Control less, enjoy hunts more.
    (4)

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