Quote Originally Posted by Vnolan View Post
Then request a system that works like treasure maps or levequests. Instances can only hold about 350 players, so no matter what they do with syncing, buffs or invincibility, many will be locked out. ?
Naturally, not everyone that wants to participate in slaying a S rank will able to.
I merely use my right to extend a S rank spawn to as many people as possible whenever possible.
This is rather off-topic, as an in-game tracker would not infringe on my ability to do so nor would it prevent others from engaging any of my spawns whenever they wish.


Your suggestion would only indicate whether a hunt could spawn, not how long until it could.
That's fine.
Yoshi P stated he doesn't want to go as far as to have the game announce kill times for S ranks, and I actually agree with that sentiment.
Just let us know if a hunt has even a chance of spawning, and experienced hunters can take care of the rest.

Most efficient use of time is to not spawn hunts at all and let others do it while you wait for the relay.
So actually playing the game is a bad use of time?
Gotcha.
I won't work towards anything in this game and just let others work for me.


Quote Originally Posted by dmcincubus View Post
You know, the more i think about this topic, the more i think to myself that the hunt community has a pretty dang nice public tracker in Horus. Unfortunately, you have all of these 'hunt factions' that don't readily want to use Horus and use private google spreadsheet trackers instead. So no one ever knows what's up anymore that isn't a SHB S Rank. Use Horus, and this problem goes away.
Horus legit endorses several applications that violate the TOS of this game.

Furthermore, there are currently many S ranks on Aether with an unknown status due to having only having a probability of spawning when their triggers are fulfilled.

Without an actual in-game tracker, it's virtually impossible to determine if an old S rank with probability tied to their trigger are just being statistically difficult to spawn or have been stealth-killed.