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  1. #1
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90

    Please implement a limited in-game hunt tracker for S ranks.

    Shadowbringer's new S ranks are fun and easy to manage, given their relative strength and the introduction of an SS rank that may initiate a spawning process.
    Even if clan nuts are perhaps the least useful hunt currency currently.

    However - the gameplay correlated S ranks have become quite stressful for most that used to enjoy engaging in the content, due to the relative power any player may wield proceeding the launch of Shadowbringers.

    ARR S ranks can die in mere seconds, with HW S ranks being capable of felled in a similar fashion.
    This nature makes them very capable of being stealth-killed, subsequently making it quite difficult for anyone unaware to succeed in spawning or killing the S rank in the future.

    In my opinion, such difficulties to approaching older content is very unhealthy for the game and should not be present.

    The utter inaccessibility of alliance raids, and progressing in Eureka as a small party are issues I would like to similarly addressed in the future.
    As for the subject on hand, though - I feel the solution would be simple.

    An in-game hunt accessible via the hunt scholar NPCs already present in the game.
    When spoken to concerning the S rank they possess knowledge of, they would indicate whether the mob's minimum spawn cooldown has been breached or not.
    I.E."The creature has been spotted in the area, stay on guard!" or "There have been no signs if the creature in the area."

    A ranks are primarily currency fodders and I believe should not be changed in any way as their only dynamic is that they have a cooldown of a few hours before they may spawn once they've been killed.

    S ranks, however, have significant facets of gameplay attached to them, such as not allowing any fates in the zone to fail for an hour on opening a treasure map coffer in the respective area (which is not a guaranteed spawn).
    They all have a minimum cooldown of at least nearly two days, making them special for those that enjoy engaging with limited world mobs.

    I feel an ultimate goal would a level sync for all S ranks if the majority of the community desired it, but I do not know feasible that would be to code nor do I know if SE would have available resources for that cause.
    An in-game hunt tracker should be peanuts to implement on the other hand, given how the game already clearly tracks how much time has passed since a S rank mob gas been killed.

    My primary enjoyment of this game is derived from spawning S ranks, and such a feature would do a great deal to appease the concerns of like-minded players who still verily enjoy engaging with older S ranks.
    Timeworn Wyvernskin maps are the only means of spawning a particular Heavensward S rank and are currently the highest priced across the Aether data-center, which should be a fair indication of older S ranks still being relevant to a great deal of players.

    Please discuss.
    (34)

  2. #2
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Tranquilmelody7 View Post
    Shadowbringer's new S ranks are fun and easy to manage, given their relative strength and the introduction of an SS rank that may initiate a spawning process.
    Even if clan nuts are perhaps the least useful hunt currency currently.

    However - the gameplay correlated S ranks have become quite stressful for most that used to enjoy engaging in the content, due to the relative power any player may wield proceeding the launch of Shadowbringers.

    ARR S ranks can die in mere seconds, with HW S ranks being capable of felled in a similar fashion.
    This nature makes them very capable of being stealth-killed, subsequently making it quite difficult for anyone unaware to succeed in spawning or killing the S rank in the future.

    In my opinion, such difficulties to approaching older content is very unhealthy for the game and should not be present.

    The utter inaccessibility of alliance raids, and progressing in Eureka as a small party are issues I would like to similarly addressed in the future.
    As for the subject on hand, though - I feel the solution would be simple.

    An in-game hunt accessible via the hunt scholar NPCs already present in the game.
    When spoken to concerning the S rank they possess knowledge of, they would indicate whether the mob's minimum spawn cooldown has been breached or not.
    I.E."The creature has been spotted in the area, stay on guard!" or "There have been no signs if the creature in the area."

    A ranks are primarily currency fodders and I believe should not be changed in any way as their only dynamic is that they have a cooldown of a few hours before they may spawn once they've been killed.

    S ranks, however, have significant facets of gameplay attached to them, such as not allowing any fates in the zone to fail for an hour on opening a treasure map coffer in the respective area (which is not a guaranteed spawn).
    They all have a minimum cooldown of at least nearly two days, making them special for those that enjoy engaging with limited world mobs.

    I feel an ultimate goal would a level sync for all S ranks if the majority of the community desired it, but I do not know feasible that would be to code nor do I know if SE would have available resources for that cause.
    An in-game hunt tracker should be peanuts to implement on the other hand, given how the game already clearly tracks how much time has passed since a S rank mob gas been killed.

    My primary enjoyment of this game is derived from spawning S ranks, and such a feature would do a great deal to appease the concerns of like-minded players who still verily enjoy engaging with older S ranks.
    Timeworn Wyvernskin maps are the only means of spawning a particular Heavensward S rank and are currently the highest priced across the Aether data-center, which should be a fair indication of older S ranks still being relevant to a great deal of players.

    Please discuss.
    What's a Hunt without a hunt.
    (17)

  3. #3
    Player
    dmcincubus's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    19
    Character
    D'ce Kaycee
    World
    Midgardsormr
    Main Class
    Bard Lv 80
    There’s 280 S Ranks on a Data Center. About 900 S Ranks spawn per week on a Data Center. There’s plenty of S Ranks to go around. The problem my particular data center has is trying to control the s rank hunt scene. Spawners making alts, dual boxing and camping aetherytes and stalking spawners who don’t hold the same ‘values’ as they do. Relying on 3rd party software and their hunt discords for automatic hunt callouts and relaying them into their discords and x-world hunt ls’s. Holding S rank calls. First priority going to spawners. The list goes on. Control less, enjoy hunts more.
    (4)

  4. #4
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    The system of Hunts needs a complete overwork.

    1. Hunts should be only huntable by players from the same Server, Server hopping must be stopped, it gets only abused to steal hunts from other Servers, in times when there are non on the own side to kill.
    2. Hunts need to scale up with the power and numbers of players, so that they stay always relevant, even if this means that old content hunts will outlevel new players then
    3. Only players from the same Server as the Hunt can pull it and start the battles.
    4. Whenever very powerful hunts appear, all players on the map should be informed by a system message and a noisy danger signal tone with a map ping marker,to make players aware of its powerful presence

    These 4 points would make hunts alot more enjoyable again

    If rewards get then only vastly expanded and improved with more uselful interesting things that are not SE's typical boring 1x fire n forget rewards und the spwn system gets reworked to let everything after kill just respawn within randomly within 24h maximum, it would be much better

    Aside of that should be kind of added a Hunter Rank System, that increases and improves your rewards so more you hunt, similar to Monster Hunter World, giving players that hunt alot a way to obtain the best gear in regard if efficiency/ilevel also to just via doing hunts only, so that players which like these kinds of game content, can also progress with their charas over time, get at least the impression, that the more you hunt, so better becomes your equipment over time, by looting the hunts and reuse the loot for better gear.

    Currently the whole feature just wastes alot of potential in the way how it works at the moment. Has there even ever anything being improved and expanded on about that feature, beyond just adding new creatures, whenver an expansion with new maps got released or a contebt patch that did the same?

    At least not so far, since when I began playing FF14 over a year n few months ago.
    (23)

  5. #5
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Saccharin View Post
    What's a Hunt without a hunt.
    Nice nebulous one liner.
    Quoting an OP is quite redundant, BTW.
    Please let me know what your point is and I'll see if I may offer anything meaningful.

    Quote Originally Posted by dmcincubus View Post
    There’s 280 S Ranks on a Data Center. About 900 S Ranks spawn per week on a Data Center. There’s plenty of S Ranks to go around. The problem my particular data center has is trying to control the s rank hunt scene. Spawners making alts, dual boxing and camping aetherytes and stalking spawners who don’t hold the same ‘values’ as they do. Relying on 3rd party software and their hunt discords for automatic hunt callouts and relaying them into their discords and x-world hunt ls’s. Holding S rank calls. First priority going to spawners. The list goes on. Control less, enjoy hunts more.
    I'm on Aether too, hello!
    I believe Yoshi P has acknowledged the political side of hunts in his most recent live letter response concerning them.
    I don't think he has a problem with them, and neither do I.

    I do however, feel that everyone should have a fair chance at a hunt, regardless of server.
    Naturally, having an in-game tracker would render many third-party hunt applications obsolete and allow anyone to get their foot in the door whether it be spawning an S rank or killing one.

    An in-game would everyone to make more efficient use of their time, by reducing or eliminating attempts to spawn an S rank in vain due it being killed without most players knowledge.

    I sincerely believe that would make hunts more enjoyable.
    (11)
    Last edited by Tranquilmelody7; 12-15-2019 at 08:09 AM.

  6. #6
    Player
    flowercuco's Avatar
    Join Date
    Sep 2015
    Posts
    1
    Character
    Rel'a Mpago
    World
    Siren
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Saccharin View Post
    What's a Hunt without a hunt.
    tranquil's suggestion does not, in the slightest, reduce any of the hunting parts of hunting, it removes the tedium of trying to spawn something without knowing if someone killed it and didnt tell anyone, and would lessen the amount that the entire community relies on third party tracking websites or google docs that are inaccessible to anyone who doesnt know anything or anyone
    (11)

  7. #7
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    I do however, feel that everyone should have a fair chance at a hunt, regardless of server.
    Then request a system that works like treasure maps or levequests. Instances can only hold about 350 players, so no matter what they do with syncing, buffs or invincibility, many will be locked out.

    Quote Originally Posted by Tranquilmelody7 View Post
    Naturally, having an in-game tracker would render many third-party hunt applications obsolete and allow anyone to get their foot in the door whether it be spawning an S rank or killing one.
    Your suggestion would only indicate whether a hunt could spawn, not how long until it could.

    Quote Originally Posted by Tranquilmelody7 View Post
    An in-game would everyone to make more efficient use of their time, by reducing or eliminating attempts to spawn an S rank in vain due it being killed without most players knowledge.
    Most efficient use of time is to not spawn hunts at all and let others do it while you wait for the relay.
    (0)

  8. #8
    Player
    dmcincubus's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    19
    Character
    D'ce Kaycee
    World
    Midgardsormr
    Main Class
    Bard Lv 80
    You know, the more i think about this topic, the more i think to myself that the hunt community has a pretty dang nice public tracker in Horus. Unfortunately, you have all of these 'hunt factions' that don't readily want to use Horus and use private google spreadsheet trackers instead. So no one ever knows what's up anymore that isn't a SHB S Rank. Use Horus, and this problem goes away.
    (0)

  9. #9
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Quote Originally Posted by Vnolan View Post
    Then request a system that works like treasure maps or levequests. Instances can only hold about 350 players, so no matter what they do with syncing, buffs or invincibility, many will be locked out. ?
    Naturally, not everyone that wants to participate in slaying a S rank will able to.
    I merely use my right to extend a S rank spawn to as many people as possible whenever possible.
    This is rather off-topic, as an in-game tracker would not infringe on my ability to do so nor would it prevent others from engaging any of my spawns whenever they wish.


    Your suggestion would only indicate whether a hunt could spawn, not how long until it could.
    That's fine.
    Yoshi P stated he doesn't want to go as far as to have the game announce kill times for S ranks, and I actually agree with that sentiment.
    Just let us know if a hunt has even a chance of spawning, and experienced hunters can take care of the rest.

    Most efficient use of time is to not spawn hunts at all and let others do it while you wait for the relay.
    So actually playing the game is a bad use of time?
    Gotcha.
    I won't work towards anything in this game and just let others work for me.


    Quote Originally Posted by dmcincubus View Post
    You know, the more i think about this topic, the more i think to myself that the hunt community has a pretty dang nice public tracker in Horus. Unfortunately, you have all of these 'hunt factions' that don't readily want to use Horus and use private google spreadsheet trackers instead. So no one ever knows what's up anymore that isn't a SHB S Rank. Use Horus, and this problem goes away.
    Horus legit endorses several applications that violate the TOS of this game.

    Furthermore, there are currently many S ranks on Aether with an unknown status due to having only having a probability of spawning when their triggers are fulfilled.

    Without an actual in-game tracker, it's virtually impossible to determine if an old S rank with probability tied to their trigger are just being statistically difficult to spawn or have been stealth-killed.
    (2)

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,062
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Saccharin View Post
    What's a Hunt without a hunt.
    Try spending five hours meeting Senmurv's spawn condition when he's actually dead (Forelands is a hotspot for FATE bots and thus "accidental" spawns do happen as a result) to understand true suffering.

    Agrippa is another hunt that does get spawned accidentally but has so much RNG involved in his condition that it's impossible to tell whether or not he's actually dead as it's taken as many as nine Mor Dhona treasure maps after he hit cap to spawn for me.

    The sheer amount of work in spawning certain hunts is what makes shooting blind really painful as well as how huge the spawn windows can be. Being able to check whether or not something is available to spawn or not would alleviate that a great deal.
    (10)
    Last edited by KageTokage; 12-15-2019 at 03:58 PM.

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