Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast
Results 91 to 100 of 103
  1. #91
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by TheForce View Post
    This isn't a good thing.
    It isn't a bad thing though.
    (3)

  2. #92
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    So long as the dungeon bosses are mechanically interesting, I'm fine with it... and even if they're not, oh well. It's just a dungeon and they're usually always easy and boring.
    (6)

  3. #93
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Not sure why people are celebrating this.

    “At least it means we’ll get extra X instead.”

    Does it? Until we see evidence of getting something extra in its place it’s just a piece of additional content lost.
    (4)

  4. #94
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by MrPresident View Post
    Not sure why people are celebrating this.

    “At least it means we’ll get extra X instead.”

    Does it? Until we see evidence of getting something extra in its place it’s just a piece of additional content lost.
    Because the precedent already exists that cutting 1 dungeon leads to resources being used on other content, whether that content is worth it in the end is to be determined.
    (3)

  5. #95
    Player
    MeanDragon's Avatar
    Join Date
    Sep 2019
    Location
    Gridania
    Posts
    133
    Character
    Gariath Rhega
    World
    Midgardsormr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'd love that, honestly. Not every time, ofc, but used sparingly that could be a really neat tool.
    Didn't they do this with Sohm Al before you get to the Churning Mists?

    It is a neat idea. But probably shouldn't be used all the time. That would get tiresome.
    (0)

  6. #96
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Hard mode dungeons are just the same dungeon a little bit redesigned. Not saying thats bad or good. Some of the hard modes were kinda lackluster and some were cool. But its probably better to just not call them hard modes and just call them a new dungeon all together (or just design a completely new dungeon honestly) cause hard infers that its a challenging version of an old dungeon which it simply isnt.

    And if they only give us new dungeons that are unique in lieu of hard mode versions, or gives us other content that to me is a better deal. Ill only have a problem is if they cut back on this aspect and dont apply that time and resources to something in its place.
    (0)

  7. #97
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    What content did we gain from losing a dungeon on odd patches in SB again? Eureka?
    (2)

  8. #98
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Soraki-Muppe View Post
    The reason why dungeons have been boring these last few years are a combination of two things. The amount we get and they all use the same formula, kinda like if an amusement park had a bunch of roller coasters that was all the same except the paint and some random things on the side, still the same roller coaster even if one has an elephant on the side and one has a panda.
    The right way to deal with dungeons, and as a result the expert roulette, being boring is not to add less dungeons, the solution is to change the formula.

    But how can they change the formula?
    A dungeons does not need to be 3 bosses, it can have everything from 0 - however many they want. How to deal with the loot? Just throw it all in at the end.
    A dungeon can have traps.
    A dungeon can have exploration, even if it is just the illusion of it.
    A dungeon can have hidden bosses.
    A dungeon can have parts that are randomly generated.
    There are so many things that can be done here, but I guess reducing the amount is cheaper and frees up resources for single player story related content that we will only play once.
    I would like all of these ideas but they will never come about because dungeons are so similar for a reason. A very vocal player base wants as little to do with dungeons as possible and already despises every moment they spend in them, so anything that would make them longer by even the merest of minutes would cause a riot among them. If anything dungeons will become shorter and even more streamlined, or possibly removed all together eventually and turned into short solo instanced runs, but that would require a great deal of change to the game. I am not very optimistic for the future of dungeons or really any content that is not savage or ultimate, at least that is where I feel most of the dev time is focused and probably why they are further reducing dungeon releases.
    (0)

  9. #99
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Dungeons in their current state have carved out their gameplay and reward structure niche.

    Exploration and puzzles are fun, but IMO better suited to other forms of content such as solo quests, or large duties like Eureka where one or two people can be off exploring while other people focused on being efficient can do them etc. Or puzzles/exploration worked into quests etc.

    Dungeons are meant to be spammed day after day. So those exploration elements are going to get old, and cause conflict with people who want their tomes etc. We have deep dungeon for randomly generated content.

    I'm all for exploration, hidden bosses, etc, but I don't think dungeons in FFXIV are the place to put optional or explroation/puzzle based content. Just as deep dungeon isn't somewhere you want tight dps checks on bosses, and msq instances shouldn't have savage level mechanics etc.
    (1)

  10. #100
    Player
    Arcari's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    91
    Character
    Arcari Arkhel
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Bright-Flower View Post
    What content did we gain from losing a dungeon on odd patches in SB again? Eureka?
    Ultimate as well.
    (0)

Page 10 of 11 FirstFirst ... 8 9 10 11 LastLast