So long as the dungeon bosses are mechanically interesting, I'm fine with it... and even if they're not, oh well. It's just a dungeon and they're usually always easy and boring.
Not sure why people are celebrating this.
“At least it means we’ll get extra X instead.”
Does it? Until we see evidence of getting something extra in its place it’s just a piece of additional content lost.
Because the precedent already exists that cutting 1 dungeon leads to resources being used on other content, whether that content is worth it in the end is to be determined.
Hard mode dungeons are just the same dungeon a little bit redesigned. Not saying thats bad or good. Some of the hard modes were kinda lackluster and some were cool. But its probably better to just not call them hard modes and just call them a new dungeon all together (or just design a completely new dungeon honestly) cause hard infers that its a challenging version of an old dungeon which it simply isnt.
And if they only give us new dungeons that are unique in lieu of hard mode versions, or gives us other content that to me is a better deal. Ill only have a problem is if they cut back on this aspect and dont apply that time and resources to something in its place.
What content did we gain from losing a dungeon on odd patches in SB again? Eureka?
I would like all of these ideas but they will never come about because dungeons are so similar for a reason. A very vocal player base wants as little to do with dungeons as possible and already despises every moment they spend in them, so anything that would make them longer by even the merest of minutes would cause a riot among them. If anything dungeons will become shorter and even more streamlined, or possibly removed all together eventually and turned into short solo instanced runs, but that would require a great deal of change to the game. I am not very optimistic for the future of dungeons or really any content that is not savage or ultimate, at least that is where I feel most of the dev time is focused and probably why they are further reducing dungeon releases.The reason why dungeons have been boring these last few years are a combination of two things. The amount we get and they all use the same formula, kinda like if an amusement park had a bunch of roller coasters that was all the same except the paint and some random things on the side, still the same roller coaster even if one has an elephant on the side and one has a panda.
The right way to deal with dungeons, and as a result the expert roulette, being boring is not to add less dungeons, the solution is to change the formula.
But how can they change the formula?
A dungeons does not need to be 3 bosses, it can have everything from 0 - however many they want. How to deal with the loot? Just throw it all in at the end.
A dungeon can have traps.
A dungeon can have exploration, even if it is just the illusion of it.
A dungeon can have hidden bosses.
A dungeon can have parts that are randomly generated.
There are so many things that can be done here, but I guess reducing the amount is cheaper and frees up resources for single player story related content that we will only play once.
Dungeons in their current state have carved out their gameplay and reward structure niche.
Exploration and puzzles are fun, but IMO better suited to other forms of content such as solo quests, or large duties like Eureka where one or two people can be off exploring while other people focused on being efficient can do them etc. Or puzzles/exploration worked into quests etc.
Dungeons are meant to be spammed day after day. So those exploration elements are going to get old, and cause conflict with people who want their tomes etc. We have deep dungeon for randomly generated content.
I'm all for exploration, hidden bosses, etc, but I don't think dungeons in FFXIV are the place to put optional or explroation/puzzle based content. Just as deep dungeon isn't somewhere you want tight dps checks on bosses, and msq instances shouldn't have savage level mechanics etc.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.