Quote Originally Posted by Theodric View Post
I'd wager trusts are to blame. Coding the NPC's to be able to react to mechanics probably takes up a chunk of development time, to say nothing of what is already spent on environment design, music and enemy models.

I'll miss the extra dungeons since hard modes were an excellent continuation to some dungeon stories. I'm sure there will be payoff elsewhere with a broader range of content, though it's still a shame.
Trusts have nothing to do with it. They said at the beginning of the expansion that only MSQ dungeons would have the Trusts, and we only ever got one of them per patch anyway, generally. The other was always a side-quest dungeon.

I only hope we're getting something more elsewhere to make up for the lack of side quest dungeons going forward.