I honestly think no more "hard" dungeons is detrimental from a cost/benefit developer perspective. The great thing about hard versions of dungeons from a development perspective is that it reuses previously made assets which saves time and money when making new content. And from a player perspective, it was nice going back to previously visited dungeons and seeing those new paths opened that were previously blocked off. I really thought that was a brilliant use of assets from a design perspective and it evoked nostalgia by giving players in-game story reasons to revisit previous locales.


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