Quote Originally Posted by Kisshu View Post
6.x series, they're reducing the amount of dungeons from 1 each patch to 1 each other patch to free up dev time for "other content".
And I would be ok with it lol.
Max level dungeons don't really bring anything to gameplay and fade out of their hype quite fast. Sure they have MSQ relevance and sometimes nice setting but no interaction whatsoever with level cap gameplay. If dungeons were different and gave actual useful stuff (and not just be a expert roulette trash pool) like alternative relevant gear, relic or crafting mats, unique rewards like glamour mounts and all, or just be actually challeging, then perhaps it would be worth investing more resources there when you know people would get in more regularly.

Now of course I see some players like dungeons for what they currently are and that's ok. People like different things in the game.
Leveling dungeons are different because they do help gameplay.