

I'm good with this. Seeing Diadem reworked, the next phase of Ishgard Ishgard stuff implemented, two Trials added, the new raid phase, relic gear for both combat and crafting, etc more than makes up for it.
Plus it could give them extra time to deal with the Hrothgar/Viera hair/headgear problems. Only 1 dungeon every patch sucks, but if it allows them to deal with other needed things, I'm okay with it.

Hopefully that means the dungeons we do get are really good then. Dungeons are my fav part of the game, i run them even when im out of daily bonuses for them.
I dont wanna get stale dungeons that i dread ever playing, looking at you ARR content. Maybe an unpopular opinion, but i thought SB was the peak of dungeon/trial content, so hopefully it feels like those.
The worst part about this is that the dungeon pool will be smaller and content *might* get repetitive, but if it's good then it shouldn't matter too much imo.
I love dungeons. I hate that they are making less of them but hope this means the ones they do make will be better. The problem with dungeons as a whole is they've made them mind numbingly easy. They even went back to nerf the good ARR dungeons. I get most people are casual players but current dungeon difficulty insults player's intelligence, yes even for the casual base.



^Wanderers Palace probably is the last time I actually had fun in a dungeon, avoiding insta-kill stabby tonberries was pretty fun. For the past 4 years, I've been basically avoiding doing dungeons. I'd rather do PvP for my tomes, it's more fun (despite PvP being not very good in this game)





Dungeons are pretty and often convey the lore in a living format, but once you've run it once or twice... there's just no real reason to, unless you're gear farming, which doesn't take long. By and large, I avoid dungeons too.
When the game's story becomes self-aware:
This is a shame, dungeons are my favourite content! I love casually exploring a new area that doesn't require very much learning to beat, or that many people to have a party ready for it.
I still have hope that someday we will get "extreme" dungeons as hard 4 man content.
But one per patch is still fine for me.


It honestly felt like a waste of resources having 2 new dungeons given how irrelevant dungeons become after running them the first time. It would be great if they instead work on a Challenge Mode/Mythic + type system to make running dungeons more appealing. Some of the dungeon designs are amazing and it feels like a waste in their current format.
Helluuuuuuuu
Last edited by Ssmiley_Bjakkzz; 12-09-2025 at 04:53 AM.
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