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  1. #71
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    ^Wanderers Palace probably is the last time I actually had fun in a dungeon, avoiding insta-kill stabby tonberries was pretty fun. For the past 4 years, I've been basically avoiding doing dungeons. I'd rather do PvP for my tomes, it's more fun (despite PvP being not very good in this game)
    (6)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  2. #72
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Dungeons are pretty and often convey the lore in a living format, but once you've run it once or twice... there's just no real reason to, unless you're gear farming, which doesn't take long. By and large, I avoid dungeons too.
    (3)
    When the game's story becomes self-aware:


  3. #73
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Xatsh View Post
    The backgrounds and stuff are well made but all dungeons at the core are more or less the same..
    Quote Originally Posted by Lauront View Post
    Dungeons are pretty and often convey the lore in a living format, but once you've run it once or twice... there's just no real reason to, unless you're gear farming, which doesn't take long. By and large, I avoid dungeons too.
    That's what saddens me about the dungeons we have. some have really well made environments that you don't get to explore. I did like what they did with the copied factory where you can enter the map after the raid to look for stuff inside. They could carry on and extend this idea to allow us to further explore the dungeon after we complete the duty and make different paths etc. The dungeon duty itself could be restricted to the linear path so that no one complains about having something like Toto-Rak maps. But once you're done, you can go back and do more stuff inside.
    (9)

  4. #74
    Player
    Sclair0's Avatar
    Join Date
    Jun 2017
    Posts
    279
    Character
    Onion Nights
    World
    Moogle
    Main Class
    White Mage Lv 90
    This is a shame, dungeons are my favourite content! I love casually exploring a new area that doesn't require very much learning to beat, or that many people to have a party ready for it.

    I still have hope that someday we will get "extreme" dungeons as hard 4 man content.

    But one per patch is still fine for me.
    (5)

  5. #75
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    It honestly felt like a waste of resources having 2 new dungeons given how irrelevant dungeons become after running them the first time. It would be great if they instead work on a Challenge Mode/Mythic + type system to make running dungeons more appealing. Some of the dungeon designs are amazing and it feels like a waste in their current format.
    (5)

  6. #76
    Player
    frostmagemari's Avatar
    Join Date
    Aug 2013
    Posts
    579
    Character
    U'tabia Aisibhirwyn
    World
    Mateus
    Main Class
    Armorer Lv 100
    Quote Originally Posted by NessaWyvern View Post
    Yeah, dungeons have been pretty dull for a while now, so hopefully we'd be getting something big that is hopefully more fun that eureka.
    Honestly, for me.. Dungeons and game play flow within the dungeons needs to change to make it worth repeating. I know i'll inevitably replay them through roulettes, but i only do that for the daily roulette bonus; I'd rather be excited to do the dungeons themselves though and have the roulette bonus as a reward for doing content i enjoy rather than slogging through things like i'm just checking off a list of things i have to do to not fall behind in the general progression of the game.
    (1)

  7. #77
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Eh. We've already seen the effort that goes into a single dungeon patch a la SB: Other than being visually prettier (Hells Lid, Ghimlyt dark etc), they don't really feel any different from two dungeon patches so roulette is going to be even dryer than it is now. Its a little disappointing that they announced we're getting less while also announcing that the playerbase continues to grow to record numbers.
    (3)

  8. #78
    Player

    Join Date
    Jul 2014
    Posts
    445
    meh...
    Sounds the fun is running out.
    (0)

  9. #79
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,381
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Hoping they further expand the things to do in the open world. I like the new FATE system. I wish they could do something like that with levequests. I prefer open world content over instanced.
    (2)

  10. #80
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Alucard135 View Post
    That's what saddens me about the dungeons we have. some have really well made environments that you don't get to explore. I did like what they did with the copied factory where you can enter the map after the raid to look for stuff inside. They could carry on and extend this idea to allow us to further explore the dungeon after we complete the duty and make different paths etc. The dungeon duty itself could be restricted to the linear path so that no one complains about having something like Toto-Rak maps. But once you're done, you can go back and do more stuff inside.
    Agreed, it's a pretty neat feature and I hope we see more of it.
    (5)
    When the game's story becomes self-aware:


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