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  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Eloah View Post
    Ah right, I forgot you but fester back in, and I didn't see the Plan usage.
    well i am not sure what you meant by seeing the plan usage but if you want an example i thought like for an opener u start with ED gain stacks ->plan B ->set bio and miasma dots and then fester/broil when u can.
    or when you put chain ,you can pop plan A/B for burst time depending on the situation.

    let me know if now the layout is better.

    Quote Originally Posted by inhaledcorn View Post
    So, if I'm looking at this correctly: You made Embrace more clunky, fairy skills cost SCH MP, brought back Rouse, Virus, and HW Cleric Stance, and gave them Collective Unconsciousness.

    The best part of the fairy is that it costs the SCH 0 MP after it's summoned. Removing that removes one of the best parts of the SCH. Moving Fey's Blessing down is, honestly, fine, but SCH's problem with the fairy is that it's passive healing is so strong at lower levels, SCH never needs to heal. I mean, if you made it so that Embrace behaved more like the Regens of the other jobs, fine, it brings SCH more in line with the other healers, but then you're removing the pet aspect from the job.
    i doubt anything i thought could made the fairy any more clunky then SE made it to be at SHB XD.

    joking aside,i haven't changed embrace that much ,the only change is that you can pick who the fairy can focus on instead of her casting it on wild people where she doesn't need to.

    as for 0 MP Cost,the only 2 skills that have mp cost are embrace and fey blessing ,the rest dont have any mp consumption.
    fey wind consumes the fairy gauge,whispering dawn,consolation,fey illuminate are still the same and don't need any mp so that aspect is still rather fine i think.

    as for giving them back old skills,i guess rouse and light blessing are identical but it also can be compared to AST horoscope or Plenary Indulgence in that regard since it gives extra healing when using certain skills(in this case ,when the fairy casts her spells) .
    also i don't see anything wrong with giving skills that are similar in execution but different in how they worked. divine intervention might work like collective unconsciousness cause its basically a channeled skill which wouldn't make any different from any channeled skill since u need to stand still for it but unlike CU,it doesn't reduce damage in fact it boost it and his buffs don't stay after it got canceled.
    also their requirements and CD are different as well since u need to fill the fairy gauge and also call upon seraph to use it.
    the thing i could say about it is that i gave scholar a channeling skill like AST has CU but other then that i don't see anything similar beyond that.

    i don't see anything wrong with the ideas of the old skills they removed tbh,i think they have quite a fun element in them including stances.again this how i saw it.
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    Last edited by CrimsonGunner; 12-17-2019 at 02:47 AM.

  2. #2
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,846
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    well i am not sure what you meant by seeing the plan usage but if you want an example i thought like for an opener u start with ED gain stacks ->plan B ->set bio and miasma dots and then fester/broil when u can.
    or when you put chain ,you can pop plan A/B for burst time depending on the situation.

    let me know if now the layout is better.



    i doubt anything i thought could made the fairy any more clunky then SE made it to be at SHB XD.

    joking aside,i haven't changed embrace that much ,the only change is that you can pick who the fairy can focus on instead of her casting it on wild people where she doesn't need to.

    as for 0 MP Cost,the only 2 skills that have mp cost are embrace and fey blessing ,the rest dont have any mp consumption.
    fey wind consumes the fairy gauge,whispering dawn,consolation,fey illuminate are still the same and don't need any mp so that aspect is still rather fine i think.

    as for giving them back old skills,i guess rouse and light blessing are identical but it also can be compared to AST horoscope or Plenary Indulgence in that regard since it gives extra healing when using certain skills(in this case ,when the fairy casts her spells) .
    also i don't see anything wrong with giving skills that are similar in execution but different in how they worked. divine intervention might work like collective unconsciousness cause its basically a channeled skill which wouldn't make any different from any channeled skill since u need to stand still for it but unlike CU,it doesn't reduce damage in fact it boost it and his buffs don't stay after it got canceled.
    also their requirements and CD are different as well since u need to fill the fairy gauge and also call upon seraph to use it.
    the thing i could say about it is that i gave scholar a channeling skill like AST has CU but other then that i don't see anything similar beyond that.

    i don't see anything wrong with the ideas of the old skills they removed tbh,i think they have quite a fun element in them including stances.again this how i saw it.
    Sorry for the delay, life and all, and the holidays, grr the holidays.

    As for what I meant with the Plans, I was indicating I didnt notice they cost an Aetherflow stack that's all. The layout is still a little clunky, but iys easier to see costs now so that's a plus. When I get a fully free moment I can show you what I mean.

    Also I think what Inhaled Corn meant was that Embrace is like the Faerie's auto-attack, so for it to have a cost feels odd. I think the solution is a new Faerie skill that cost MP if at early levels or Fey gauge if it comes later, or if you move the gauge up. The other issue I think is the delay the pets have with skill activation.

    I have a few other thoughts too, that I could try to articulate later, but I have to find a way of expressing my thoughts without outright telling you what I would do. Unless you are okay with me showcasing my own thoughts to bounce off of them?
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    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  3. #3
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Eloah View Post
    Sorry for the delay, life and all, and the holidays, grr the holidays.

    As for what I meant with the Plans, I was indicating I didnt notice they cost an Aetherflow stack that's all. The layout is still a little clunky, but iys easier to see costs now so that's a plus. When I get a fully free moment I can show you what I mean.

    Also I think what Inhaled Corn meant was that Embrace is like the Faerie's auto-attack, so for it to have a cost feels odd. I think the solution is a new Faerie skill that cost MP if at early levels or Fey gauge if it comes later, or if you move the gauge up. The other issue I think is the delay the pets have with skill activation.

    I have a few other thoughts too, that I could try to articulate later, but I have to find a way of expressing my thoughts without outright telling you what I would do. Unless you are okay with me showcasing my own thoughts to bounce off of them?
    I am fine with that,show what you thought
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