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  1. #1
    Player
    P0W3RK1D's Avatar
    Join Date
    Aug 2019
    Posts
    118
    Character
    Composa Dos
    World
    Lamia
    Main Class
    Scholar Lv 90

    BLU's Suicide Spells

    so, to make this short, ans we all may know a special Debuff has been added to the spells: Final sting, Self-destruct, and Transfusion, all fairly powerful spells that originally killed the user.
    but now a new problem has been added to thoes spells -- not only dodes the user die immediately, but they also recive a DEBUFF that restricts them from using the move again for 9-10 minutes, regardless of weather they are raised or not...

    so the problem with this is , even when it used to be only DEATH as the penalty people still used the move, either as a last ditch effort, or just memeing around, but now they cant even do that.

    so to the devs on this ability i ask that you simply choose one penalty or the other.

    Personally I suggest this: When a player uses either of thoes 3 spells they will become "Incapacitated" in this sense:

    When they use the spells They gain the slow 50%, blind, and weakness debuffs for 20-30 seconds (cannot be removed via esuna), along with this their HP drops down to 1, and will stay there, regardless of healing for 10 seconds (taking ANY damage during this time, while your hp is at 1 will result in instant death).
    (if you want you can even add the brush with death debuff to this to make it more penalizing, id prefer you didnt though, or at the very least just reduce the 10 minute timer)

    this new change will allow the BLU to continue to play the game and have fun with the "suicide" spells, as there may be times where they can find use in them in a high risk, high reward situations; but not INSTAKILLING the player, but rather giving them a period of time where they are extremely easy to kill , and basically defensively helpless will make the abilities so much better.

    in solo play, using self destruct or final sting would then be useful...ud just better hope you kill your target (so a bit of a gamble)

    in parties, the Atheric mimicry: healer, could use transfusion in times where he needs to panic heal , or restore an allies mp before jumping to the back line and praying nothing comes flying his way.
    (2)

  2. #2
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Isn't this spell required for a certain hunt mob? They should remove the debuff in general.
    (1)

  3. #3
    Player
    Zomkei's Avatar
    Join Date
    Aug 2013
    Posts
    758
    Character
    Corpse Lily
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by TwiibieTwuu View Post
    Isn't this spell required for a certain hunt mob? They should remove the debuff in general.
    the debuff was put in place because people used it to cheat jumping puzzles by dying and being raised into the spot they needed, so i doubt they’ll ever remove it. also, i could be wrong, but i don’t think this spell is required, people used it because it was easier.
    (0)

  4. #4
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    I believe the debuff was added because it made clearing multi act carnival fairly easy with buffing up final sting or self destruct.
    (0)

  5. #5
    Player
    TwiibieTwuu's Avatar
    Join Date
    May 2017
    Location
    Limsa
    Posts
    436
    Character
    Peljra Nayitsu
    World
    Balmung
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zumi View Post
    I believe the debuff was added because it made clearing multi act carnival fairly easy with buffing up final sting or self destruct.
    "Blue is not allowed to do things because it's designed to be overpowered"

    *Proceeds to nerf it for being overpowered*
    (25)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Zumi View Post
    I believe the debuff was added because it made clearing multi act carnival fairly easy with buffing up final sting or self destruct.
    I think it was more how BLU parties could quick clear dungeons by abusing Final Sting and Self-Destruct. Much of the 5.1 "balance" changes seemed to be built around prepping the job for group content.
    (2)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zumi View Post
    I believe the debuff was added because it made clearing multi act carnival fairly easy with buffing up final sting or self destruct.
    Quote Originally Posted by TwiibieTwuu View Post
    "Blue is not allowed to do things because it's designed to be overpowered"

    *Proceeds to nerf it for being overpowered*
    I think I might have mentioned something about adding re-raise (Angel Whisper) spell and then adding cooldown so players could use it without it being some sort of carnival gimmick (that you could final sting in combat if you so chose, and still be part of the combat without needing someone to baby sit you), but I mean that also came with a whole avalanche of other buffs and comments on making it more powerful so it could effectively solo it's own spell book lol.

    Although I think it's more likely that it's what Ultimatecalibur said and has nothing to do with me (they even said they're not taking blue mage feedback till 5.1 lol), just wanted to say I wouldn't mind 'barely controlled' chaos, chaos with a name and shape. As I'd prefer the job takes a shape for rotation rather spam your best spell sort of deal, avoiding building a job on the excitement of a single trick (or build) until they add another one.

    Quote Originally Posted by Ultimatecalibur View Post
    I think it was more how BLU parties could quick clear dungeons by abusing Final Sting and Self-Destruct. Much of the 5.1 "balance" changes seemed to be built around prepping the job for group content.
    That said I don't really like the PF direction and the balance tweaks for that (don't like having to deal with PF, don't like the get it while it's hot or don't get it design style, and I think they're limiting enjoyable chaos so it can group- like Angel Whisper which has always been either a full life raise with status removal or re-raise cure but here it's just a raise on a long cooldown).

    Even if it's a direction I dislike I hope they do a presentation again sometime and figure out what the job is actually supposed to be, redo that slide and reorient the ship. Because as your funny quote, as with like all the original points given to us really, the crew on the ship seem to be all pointing different directions. "Don't want it to be excluded in groups or cause issues if it doesn't have spells" SE: "that's why we made savage pf content that'll do exactly that!" I'm not an eye rolling type of person but I almost involuntarily did that when I heard about "pf blue" content (and the issues I have with designing the job around having to get groups, manually in a separate system no less (pf), to get the skills that make your job feel good, meaning later players are not going to have a good blue mage experience without a lot of issues).
    (2)
    Last edited by Shougun; 12-14-2019 at 07:50 AM.

  8. #8
    Player JamieRose's Avatar
    Join Date
    Oct 2019
    Posts
    750
    Character
    Staribbon Xu
    World
    Maduin
    Main Class
    Scholar Lv 100
    You mean like the infamous jumping puzzle in Kugane? That one is so badly designed that it deserves to be cheesed.
    (10)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by JamieRose View Post
    You mean like the infamous jumping puzzle in Kugane? That one is so badly designed that it deserves to be cheesed.
    What you don't like having to jump from standing over thin air to a spot in thin air?
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Deceptus View Post
    What you don't like having to jump from standing over thin air to a spot in thin air?
    I'm sorry I couldn't hear you over that invisible wall I just face planted into.
    (13)

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