They could do what they used to do with PvP and cycle through them. One week is lvl 50 alliance, the other lvl 60, and so on. If theres one in particular you want, you can wait for that week to be popping.
They could do what they used to do with PvP and cycle through them. One week is lvl 50 alliance, the other lvl 60, and so on. If theres one in particular you want, you can wait for that week to be popping.
I support this idea more.
Also they should tweak the CT/VA series since its a faceroll
"Within each of us, the potential for great power waits to be released."
Who even runs them. I only raid most time 2 times a week for weekly drops and gear. Alliance raids roulette how it is now is just fine. Leave it alone and let them spend time fixing other stuff that needs it. Look what happened to frontlines when some thought 72 man only was good idea and got rid of 24 man. Because of it now when I would pvp queue times is now is 1 to 2 hours that really helped out a lot.
Last edited by hynaku; 12-14-2019 at 08:40 AM.
Maybe make the min iLevel something around 200~ so people can still be queued for 3.0 raids?
They won't do that. Not after grouping 50/60/70 dungeons together. I was going for the easiest fix that addresses the three main concerns on Alliance Raid roulette which are: getting the CT raids all the time, naturally (RNG), getting certain lower level or easier raids due to players only unlocking certain ones, and players manipulating the roulette with ilvls.I support it but I was thinking of a roulette for every alliance raid.
A level 50 alliance roulette, a level 60, 70, and then an 80 when we get more of the Nier series introduced. The higher the level raid, the more the reward.
A Crystal Tower roulette, Void Ark roulette, Ivalice roulette, Nier roulette.
Of course they would come with their own ilevel requirements.
This can even be applied to the normal raid roulette as well since the rewards for that are pretty lacking currently.
The ilvl sync (according to level) would actually help immensely as would mandatory unlock of the whatever your current tier is but having an extra raid roulette isn't extra time on plate but rather more options on what to do with that time. You want to level? Do MSQ Alliance. You just want tomes? Do either. You feel like doing something thats not ARR content again? Do Standard Alliance. I think the tome reward on Standard should be higher than MSQ but even if they leave them the same it'd be worth it to me.
I don't understand why people have issues with the Alliance Roulette as it is. It's a levelling/tomes tool, people run it to get XP to level or to upgrade gear. I sigh if I get Sastasha in levelling dungeon roulette, but I put up with it because it was always going to have a chance of being the one I got. Likewise if I opt to do the alliance roulette. If I want to do a specific raid, I queue for that raid. If I want to do any raid except CT, I'll queue for a bunch in one go.
This is a ROULETTE with extra rewards to encourage you to go to help new players complete content. The more they split it into parts, especially if they increase rewards for one part over others, the less chance people have to get completion on the less popular part. You get the nice shinies to reward you for putting up with whichever option pops up.
Yes some people are (allegedly) cheesing the system. But any changes of the kinds being suggested here would reduce the pool of available helpers for new players.
I'm not violently anti any changes being made - I rarely do alliance roulette - but it does seem to me that these changes skew the balance in favour of the roulette runners who are already being rewarded for going and should therefore accept that they get whatever raid pops, rather than the new players it's designed to help
Last edited by Elladie; 12-14-2019 at 07:17 PM.
I have no problem with helping new players out, in fact I like going back to old dungeons and doing exactly that. But I'd like to help them through their first time through Void Ark and Ivalice as well, not just CT every. single. time. And that's why it's really not comparable to, say, the levelling roulette, because while you might get a dungeon you don't like there, you are virtually guaranteed to get CT every time in the Alliance roulette—in fact, I would question the term 'Alliance roulette' being applicable in the first place, since it is really a CT roulette, and a CT roulette alone.I don't understand why people have issues with the Alliance Roulette as it is. It's a levelling/tomes tool, people run it to get XP to level or to upgrade gear. I sigh if I get Sastasha in levelling dungeon roulette, but I put up with it because it was always going to have a chance of being the one I got. Likewise if I opt to do the alliance roulette. If I want to do a specific raid, I queue for that raid. If I want to do any raid except CT, I'll queue for a bunch in one go.
This is a ROULETTE with extra rewards to encourage you to go to help new players complete content. The more they split it into parts, especially if they increase rewards for one part over others, the less chance people have to get completion on the less popular part. You get the nice shinies to reward you for putting up with whichever option pops up.
Yes some people are (allegedly) cheesing the system. But any changes of the kinds being suggested here would reduce the pool of available helpers for new players.
I'm not violently anti any changes being made - I rarely do alliance roulette - but it does seem to me that these changes skew the balance in favour of the roulette runners who are already being rewarded for going and should therefore accept that they get whatever raid pops, rather than the new players it's designed to help
Also why is this 'help' being doled out for the CT alone? I have still yet to complete all of the Coils, and the Normal Raid roulette dumps you in Alexander every time instead of helping out new players with the first Normal raid series in the game. The system feels broken.
What would be your thoughts about the leveling roulette if you always got Sastasha, Tam Tara, or Copperbell Mines? Because that is what the playerbase is currently dealing with when it comes to Alliance Raid roulette. Even if a player could cheese the leveling roulette so this happens, they don't because getting through the beginner dungeons really isn't any shorter or less cumbersome than the recent ones. However because over half of your toolkit will be pruned, the boredom in those 15 minutes make the run seem like 45 minutes.I don't understand why people have issues with the Alliance Roulette as it is. It's a levelling/tomes tool, people run it to get XP to level or to upgrade gear. I sigh if I get Sastasha in levelling dungeon roulette, but I put up with it because it was always going to have a chance of being the one I got. Likewise if I opt to do the alliance roulette. If I want to do a specific raid, I queue for that raid. If I want to do any raid except CT, I'll queue for a bunch in one go.
This is an exploit. An exploit in the realm of mmos means that players are reaping a benefit that was not intended for them to have. One could argue with that statement by saying that participants in the roulette are already entitled to the rewards. However, the roulette rewards are based on several factors that include all the instances that are in the roulette. That entitlement goes away when you cheat the system and other players out of 66% of the possible instances to get in the roulette.
All it takes is one player to boot. So one selfish player can potentially cheat 23 others out of more engaging gameplay that doesn't make alliance raids a snorefest. One player alone should not have that kind of power. Believe it or not, there are plenty of players who would gladly take a 45 minute Orbonne run to a 15 minute CT raid simply because it's more fun and requires attentiveness.
If you need to complete any alliance raid outside of CT or Copied Factory, I hope you packed a lunch; you're going to need it. You can expect a queue time of well over an hour regardless of role. I think I've only got Orbonne once in roulette since ShB release. It has got to be an absolute nightmare for players to clear the HW and now the SB alliance raids. I've even seen some desperate attempts in party finder.This is a ROULETTE with extra rewards to encourage you to go to help new players complete content.
There is no "allegedly". Players ARE cheating the system. The reduction to players willing to help new players is moot because those nice and helpful players are also at the mercy of the roulette, and whichever d-bag decides to reduce their ilv.Yes some people are (allegedly) cheesing the system. But any changes of the kinds being suggested here would reduce the pool of available helpers for new players.
Last edited by Gemina; 12-15-2019 at 03:32 AM.
All I know is if I get any of the Stormblood raids I am out. I have no interest in spending 90 minutes in Orbonne dying.
"The worst foe lies within the self."
Honestly, it's...really not that bad. I've gotten it quite a few times lately, and very rarely have I seen a wipe. Plenty of death at points though, sure. None have taken 90 minutes regardless or even close to that. It's a roulette. I would suggest not queueing if you're not prepared to deal with what it gives you.
Last edited by Vahlnir; 12-18-2019 at 03:55 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.