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  1. #11
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    They just need to heavily fluff up the XP rewards from the 60's, greatly increase the rewards from the 70's and add Aether Oil to the loot tables.


    If we cant get a 50/60 roulette and a 70/80, despite quests for 50/60/70 not working if its a level 70 dungeon (and alexandrite maps / singing crystals are the ONLY reason to queue for a 50/60/70 since the xp rewards were gutted), theres absolutely no way we're getting split alliance raids to "fix" one of the 5 reasons you get crystal tower more often than not.
    (3)

  2. #12
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Brightamethyst View Post
    The easiest way to get people to stop cheating the system and forcing level 50s would be to make the rewards dynamic. Why would I risk getting a 45 minute Orbone when I could to a 15 minute LotA instead? If they evened out the rewards, made things like Orbone and Dun Scaith give more exp/tomes, people would be much more likely to put up with the longer dungeons.
    This right here is the right answer.
    HOW they will adjust it, is the concern, but we should definitely be more incentivized to do the other Raids which would both stop people from cheating the system, and keep from Disconnecting/Leaving.

    Same needs to be done to Main Scenario Roulette.
    Castrum gives like No Exp. While Praetorium gives nearly 1 whole level.
    Id rather waste an hour of my life in a dungeon that requires nothing of me for that 1 level, instead of doing a shorter Dungeon that requires me to do more and isnt rewarding,
    (5)

  3. #13
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    I like option 3.

    You can't cheese if you have all but gear is lower than your highest ilvl raid.
    (1)
    Last edited by Rasikko; 12-14-2019 at 12:52 PM.

  4. #14
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Brightamethyst View Post
    The easiest way to get people to stop cheating the system and forcing level 50s would be to make the rewards dynamic. Why would I risk getting a 45 minute Orbone when I could to a 15 minute LotA instead? If they evened out the rewards, made things like Orbone and Dun Scaith give more exp/tomes, people would be much more likely to put up with the longer dungeons.
    Then you can have the reverse problem. Just like people leave Castrum for a chance to get Praetorium, you can have people leaving some raids for the more reward-giving raids.

    They should all give comparable rewards and it shouldn't matter which one you get. Roulettes are not just about you, but also about other people. If you're going to be selective about what you want to do and even leave when you don't get what you want to do, then the point of the roulette is gone.

    The point is you should not be rewarded for that at all and be restricted from entering the roulette (again). If you're going to do that, you might as well not do the roulette.
    (2)

  5. #15
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    My fix would be.. reward for completion of roulette differs based of duty length and difficulty.

    ARR raids: no change
    HW raids: reward +20%
    SB raids: reward +30%
    ShB raids: reward +30%

    So just leave the same duties in the roulette but increase the exp and tomes based on which duty come up to reflect how much longer those runs take.
    (0)

  6. #16
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I think most get there tomes from doing hunts so don't think adding rewards would help any. I know the only reason run alliance roulette raids is just to pass time and glamour. Not sure why ones even run the roulettes for tomes when can just run 2 full hunt trains and have them capped for the week.
    (0)

  7. #17
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by hynaku View Post
    I think most get there tomes from doing hunts so don't think adding rewards would help any. I know the only reason run alliance roulette raids is just to pass time and glamour. Not sure why ones even run the roulettes for tomes when can just run 2 full hunt trains and have them capped for the week.
    I'm not on any linkshells, so I run the alliance roulette... And I am sick to death of Crystal Tower
    (8)

  8. #18
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I don't understand why people have issues with the Alliance Roulette as it is. It's a levelling/tomes tool, people run it to get XP to level or to upgrade gear. I sigh if I get Sastasha in levelling dungeon roulette, but I put up with it because it was always going to have a chance of being the one I got. Likewise if I opt to do the alliance roulette. If I want to do a specific raid, I queue for that raid. If I want to do any raid except CT, I'll queue for a bunch in one go.

    This is a ROULETTE with extra rewards to encourage you to go to help new players complete content. The more they split it into parts, especially if they increase rewards for one part over others, the less chance people have to get completion on the less popular part. You get the nice shinies to reward you for putting up with whichever option pops up.

    Yes some people are (allegedly) cheesing the system. But any changes of the kinds being suggested here would reduce the pool of available helpers for new players.

    I'm not violently anti any changes being made - I rarely do alliance roulette - but it does seem to me that these changes skew the balance in favour of the roulette runners who are already being rewarded for going and should therefore accept that they get whatever raid pops, rather than the new players it's designed to help
    (5)
    Last edited by Elladie; 12-14-2019 at 07:17 PM.

  9. #19
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Quote Originally Posted by Elladie View Post
    I don't understand why people have issues with the Alliance Roulette as it is. It's a levelling/tomes tool, people run it to get XP to level or to upgrade gear. I sigh if I get Sastasha in levelling dungeon roulette, but I put up with it because it was always going to have a chance of being the one I got. Likewise if I opt to do the alliance roulette. If I want to do a specific raid, I queue for that raid. If I want to do any raid except CT, I'll queue for a bunch in one go.

    This is a ROULETTE with extra rewards to encourage you to go to help new players complete content. The more they split it into parts, especially if they increase rewards for one part over others, the less chance people have to get completion on the less popular part. You get the nice shinies to reward you for putting up with whichever option pops up.

    Yes some people are (allegedly) cheesing the system. But any changes of the kinds being suggested here would reduce the pool of available helpers for new players.

    I'm not violently anti any changes being made - I rarely do alliance roulette - but it does seem to me that these changes skew the balance in favour of the roulette runners who are already being rewarded for going and should therefore accept that they get whatever raid pops, rather than the new players it's designed to help
    I have no problem with helping new players out, in fact I like going back to old dungeons and doing exactly that. But I'd like to help them through their first time through Void Ark and Ivalice as well, not just CT every. single. time. And that's why it's really not comparable to, say, the levelling roulette, because while you might get a dungeon you don't like there, you are virtually guaranteed to get CT every time in the Alliance roulette—in fact, I would question the term 'Alliance roulette' being applicable in the first place, since it is really a CT roulette, and a CT roulette alone.

    Also why is this 'help' being doled out for the CT alone? I have still yet to complete all of the Coils, and the Normal Raid roulette dumps you in Alexander every time instead of helping out new players with the first Normal raid series in the game. The system feels broken.
    (7)

  10. #20
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Sync the ARR raids to a few ilvls below the minimum to account for combat changes over the years. It might also help with players not understanding mechanics even at level 80 because they've skipped most of them.
    (4)

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