Quote Originally Posted by Zanarkand-Ronso View Post
In his defense, its not his fault.
Orlando / The Thunder God is still a mess either because some people still screw up the Circles that require 3 people on them, or the Red Circle Mechanic where you need to bring it to a separate area and make sure it doesn't touch another red circle.
Still to this day people sometimes screw that up, and its not just new people doing it. So that raid is still a headache.
Well there's actually a lot more than that,

You see a lot of deaths at Mustadio too, sometimes when he does his sniping cutscene, it returns you back to your character in a screwy position which can disorient you causing you to position improperly with the circle in the correct position which will instantly kill you. Doesn't generally happen the second time as there's no cutscene (even if cool). And in the later stages of that they can end up filling almost all of the platform except one little square with AoE.

Seraph, the part that gets everyone usually is that interlude scene where she summons all three previous bosses at once, so you have Typhoons, Clocks, Flame Line attack, and Seraph normal AoEs all going off at once. One that got me last night was the Towers, I was in the corner, only me and one other guy, he sliced his towers and both fell in my direction with no escape. Which are, of course, instakills. What are the chances he ignores the entire alliance and tries to kill you specifically?

And you have to account for new players who don't know the mechanics yet, so in the darkness portion where you're running the maze, some don't understand the stop in place timer, and one guy nearly wiped us last night because he didn't know to move out of the light when he got the Flare triangle on him. Wiped out half the alliance on the spot.

So it can get pretty brutal... fun and exciting... but brutal.