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  1. #81
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Gemina View Post
    Don't worry too much about the Ivalice Raids. The actual quest to start the relic has not been released yet. Once players are actually required to go into Ivalice to progress their relic, then you shouldn't have any trouble getting in there.

    While it does make me happy that incentive will be given to Ivalice, and it should also improve the roulette, I can't help but feel SE used their once per expansion carrot (the relic) on Ivalice instead of fresh content. We will just have to wait to see what else the grind entails.



    The fates of ARR to get more people in open world. So many bad memories for shitty drop rate.



    I don't understand why they don't just rebalance the content people are skipping or dropping. They have grouped them together if one takes 15 mins and the others take 30 mins. They clearly do not share a similar time/reward ratio. I am not talking about 15 mins people get to bent out of shape if a run takes X mins longer. I am more talking one being double the time. Do these things not get reviewed? What about people dropping? Does this not show up either? I am not saying it has to be done every patch. But maybe at X.3 of each expansion a review and a post on one of those famous live letters. Instead of trying to sell something maybe some info and how they are going to handle these issues. And these issues discussed by region. Maybe one region sucks it up and just finishes it. This is a global MMO they can't just pull data from one region and pretend everything is good, or maybe they can.
    (2)

  2. #82
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Snapdragyn View Post
    I definitely wish they'd do something to divide things up more.

    I am a solidly lower skilled player. I cannot do Ex trials 'in expac'; I have difficulty even with the harder ones from the previous expac. I have never set foot in a Savage, & probably never will.

    I absolutely have no business in the Ivalice raids. None. I cannot do Orbonne. I die multiple times, even as DPS, even with someone on voice chat calling things for me.

    I'm trying to level healers & tanks now. AR gives some decent XP - if I draw the easy ones that even I can do. If I draw Orbonne? I have to quit on the spot to avoid bringing the entire raid to a wipe. How does this system help anyone? I don't care about the 30 minute lock-out, but now there's a raid that's down a critical role & has to replace it with someone (hopefully) able to handle it.

    If they were divided into some sort of tier system, this entire mess could be avoided - I'd do the ARR & HW raids that I can manage, & avoid the SB ones that I can't. No one gets stuck looking for a replacement, or carrying my corpse through the entire run. It's a win for everyone.
    Generally I err towards the side of mercy, and not "get gud" attitudes, though I feel like with FFXIV, the normal raid roulette and leveling roulette tend to have a pretty decent gamut of difficulty that escalates with level, no? Why should alliance raid roulette be different? I feel like like Labyrinth of the Ancients and Syrcus Tower, as level 50 content, should be brought up a little in difficulty, if anything.
    (0)
    Last edited by Esmoire; 03-09-2020 at 05:03 AM.

  3. #83
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Eldevern View Post
    I imagine there are people cheating but most of time, I see the bonus. Since raids are side quests and there are levelling potions, I'm not sure there so many cheaters.
    Since there are 24 participants you only need 1 first timer or 1 cheater to end up in LotA or ST and the cheaters are often hard to spot as they immediately equip their full gear once the queue pops. A character's level/ilevel is only checked for accessibility when they first queue up in DF.

    All someone needs to do to cheat the system and force LotA is queue with only an i455+ weapon and their jobstone equipped. This forces the queue to look for or create a spot for an ~i70 character even if they end up confirming in i500.
    (2)

  4. #84
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Esmoire View Post
    Generally I err towards the side of mercy, and not "get gud" attitudes, though I feel like with FFXIV, the normal raid roulette and leveling roulette tend to have a pretty decent gamut of difficulty that escalates with level, no? Why should alliance raid roulette be different? I feel like like Labyrinth of the Ancients and Syrcus Tower, as level 50 content, should be brought up a little in difficulty, if anything.
    You know, it is not CT are easy, it is people are overgeared (or sync is too lite). There are mechanics on Scylla we don't see anymore (the one-shot "Daybreak" that oblige people of each team to go on their plateform, or the proper use of the orbs, there are also the jumps and the Wright management on Glasya we don't have to do anymore. Only Amon or Xande are rather complete). In ARR time, we sometimes were close to have two Daybreak and now, only "old" players have an idea of what these mechanics were. The Dragon on CT1 and the management of the skeletons, nobody care but only because of overgear.
    (1)
    Last edited by Eldevern; 03-09-2020 at 05:27 AM.

  5. #85
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Eldevern View Post
    You know, it is not CT are easy, it is people are overgeared (or sync is too lite). There are mechanics on Scylla we don't see anymore (the one-shot "Daybreak" that oblige people of each team to go on their plateform, or the proper use of orbs, there are also the jumps and the Wright management on Glasya we don't have to do anymore. Only Amon or Xande are rather complete). In ARR time, we sometimes were close to have two Daybreak and now, only "old" players have an idea of what these mechanics were. The Dragon on CT1 and the management of the skeletons, nobody care but only because of overgear.
    This is the main reason that LotA and ST are "faceroll." LotA is tuned so that a group of i50 to i70 characters can clear and ST is tuned so a group of i70 to i90 can clear. The ilevel all 3 ARR Allaince Raids sync to? i130/i135. That is 2 to 3 times as much gear as the fights are intended to handle.
    (5)

  6. #86
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Eldevern View Post
    You know, it is not CT are easy, it is people are overgeared (or sync is too lite). There are mechanics on Scylla we don't see anymore (the one-shot "Daybreak" that oblige people of each team to go on their plateform, or the proper use of the orbs, there are also the jumps and the Wright management on Glasya we don't have to do anymore. Only Amon or Xande are rather complete). In ARR time, we sometimes were close to have two Daybreak and now, only "old" players have an idea of what these mechanics were. The Dragon on CT1 and the management of the skeletons, nobody care but only because of overgear.
    Yeah. That makes a lot of sense, actually. Maybe a combination of tighter ilevel and a little modernization (making some of the mechanics more intuitive like stack markers in World of Darkness), would make more sense.
    (0)

  7. #87
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    A lot of talk about rewards and time spent. And here I am, just enjoying the music and the scenery... If I don't get a crystal tower raid that is. I hate that place really bad now. I cant remember the last time I did an alliance or normal raid "roulette".
    (2)

  8. #88
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Ursa_Vonfiebryd View Post
    2) Make Alliance Raids only available to players who unlocked that entire raid tier for their level. So no matter what level you are, if you're queing for MSQ Alliance you'll need all 3 CT raids to unlock it. For Standard Alliance, if you're 80 you'll need all raid tiers (60-current) to unlock the roulette. I think this is pretty fair, considering other roulettes have restrictions like this.

    3) Standard Alliance Raid roulette to be locked to the minimum ilvl requirement of THE LEVEL YOU QUE WITH. If you que as lvl 80, you must meet the minimum requirement for Copied Factory or you can't participate in the roulette. Level 70? Minimum for Rabanastre. Level 60? Minimum for Void Ark. No more manipulation of the system. Period.
    I know so many people who are wildly overleveled now due to the moogle tome events and suchnot... I have friends who are still in Heavensward MSQ but who have reached level 74. As they aren't even into Stormblood yet—much less Shadowbringers—it's not as if they can go get tomestone gear appropriate to level 70. It feels to me like this change would prevent them from queuing for alliance roulette at all—despite it being an excellent source of tomestones while leveling—until they reach Stormblood and unlock the Ivalice raids—and by then they'd probably be at level 80, and have to get to ShB and unlock the NieR stuff before they could use Alliance Roulette again.

    I think a better implementation would be that it requires you to queue with the minimum ilevel for the highest-level alliance raid which you have completed that you can run with the level you're queuing at.

    Overleveled to 74 but haven't yet unlocked the Ivalice raids? You gotta queue with at least the minimum ilevel for the Mhachi ones. Leveling a new class and only at 53? You have to queue with at least the minimum ilevel for the Crystal Tower ones. Reached 80 but not yet done with Shadowbringers, and haven't cleared the Copied Factory yet? Gotta queue with the minimum ilevel for the Ivalice raids.

    This would prevent the ilevel cheesing but would also not break alliance roulette for you if you overlevel past the expansion you're in (which is very easy with Road to 70 bonuses and such).
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  9. #89
    Player Neoom's Avatar
    Join Date
    Jan 2020
    Location
    Bed
    Posts
    112
    Character
    Neo Avialae
    World
    Cerberus
    Main Class
    Astrologian Lv 80
    I haven't done Alliance roulette for this reason for.. 2 months now? I can't stand in getting into CT or Lota time time after time after time... I might get Void ark if the roulette is feeling frisky, but it's just as dull (if not more dull) than the other two I get. I get it, it's easy XP and fast tomes, but it's mind numbing. And funny enough what I saw when I still did the roulette, people who cheese it, they do it for the sole reason of being able to AFK the whole thing. They get CT like they wanted, they run into the room where the fight is (most times not even that, just wait for insta tp) and AFK. People don't even bother to do the raid since you know.. you can just smack it right? So we have multiple people being AFK and getting the free XP. And that happening every day for weeks is... well annoying to say the least. I know ''mind my own damn business'' and let people AFK it's only lvl50 raid... But giving free rides to lazy people for weeks every day get's really annoying.
    ''Why don't you just que for the raids you want to do?'' They don't pop, few of my alts never finished the SB raids, because of the many hour que times and still people leacing and raid dispanding. I'm fine with waiting an hour for a raid (I can craft/gather while waiting), but if it ends up in people leaving after they see the duty it's just gonna be a waste of time. Why do people hate any kind of difficulty? Having to step out of the way of a falling pillar in Hashmal, that's too hard? Using duty action in Orbonne to live (it doesn't one shot people, healers just have to be quick before AoE damage). Why is everything so numb in the game now, why are roulettes ''Get it done quick and easy''. Reason why those raids cause problems are people who refuse to do mechanics and the fact, that they pop so rarely no one remembers them anymore.
    I don't care what they do to the roulette, but I won't run it until I can actually get other raids than CT and Lota..
    (3)

  10. #90
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,274
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I want far more Ivalice and far less Crystal Tower. It wouldn't be so bad if CT's mechanics weren't broken thanks to ilevel, but that's not the world we live in. There need to be stricter gear caps on dungeons like those. I don't want them to be impossibly hard, but I would appreciate it if the dungeons couldn't be facerolled through.
    (1)

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