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Thread: Eye Adaptation

  1. #1
    Player

    Join Date
    Dec 2019
    Location
    Gridania
    Posts
    4

    Eye Adaptation

    Hey Folks & Developer,

    i noticed that you've added some kind of Eye Adaptation to the game since I last played earlier this year. See the effect down below on imgur.
    I find this very annoying in many places, because the transition is very abrupt and I haven't found a way to deactivate it yet.

    A graphic setting to deactivate the Eye Adaptation would be desirable


    PS. its not Glare, HDR or Bloom ... Because I know you're gonna tell me that
    (2)
    Last edited by Luxape; 12-13-2019 at 03:55 AM.

  2. #2
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Any examples? I'm curious what this is.
    (2)

  3. #3
    Player

    Join Date
    Dec 2019
    Location
    Gridania
    Posts
    4
    Self-reversant,
    that's an example of the effect.


    https://imgur.com/ICQjQAA.mp4

    You can easily reproduce it by simply looking at the floor or from a bright spot to a dark spot in the distance.
    (0)
    Last edited by Luxape; 12-13-2019 at 03:58 AM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Jonnycbad View Post
    Any examples? I'm curious what this is.
    In a more natural, "oh that", setting you might think leaving a room to a vastly different brightness space.

    Like leaving a cave hole to a bright sunny day, finally going outside after a long session of gaming in a dark room, stuff like that.

    I think the effect is neat when happening in the right feeling circumstance, and ignore-able when it's just sort of there, but I could definitely understand if it was just annoying to other people lol.
    (0)
    Last edited by Shougun; 12-13-2019 at 04:09 AM.

  5. #5
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Doesn't seem as bad as games like MGS5.... I can't stand how often I go into a building and exit with a literal blinding flash of light.
    (0)

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Pretty sure that's been in the game since launch, maybe 3.0.definitely wasn't added in the last year.
    (0)

  7. #7
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Olafur Johannsson
    World
    Diabolos
    Main Class
    Viper Lv 100
    I dunno. I kind of like it. I’ll keep it if/when we get the option to remove it.
    (0)

  8. #8
    Player
    MrKusakabe's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    399
    Character
    Zedek Kusakabe
    World
    Zodiark
    Main Class
    Red Mage Lv 92
    This is in the game since I know. I was playing on a TV back then instead of a monitor and thought this is one of those SAMSUNG power/"dynamic" colour settings of some sort. Didn't know it's actually coming from the game.
    (1)

  9. #9
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,663
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shougun View Post
    In a more natural, "oh that", setting you might think leaving a room to a vastly different brightness space.

    Like leaving a cave hole to a bright sunny day, finally going outside after a long session of gaming in a dark room, stuff like that.
    Oh, that.

    I thought it looked nice in the 1.0 beta test.

    (1)