Quote Originally Posted by SaberMaxwell View Post
Of course DPS stance doesn't impact how you play since the job is a base DPS lol. Mimicry Tank and Mimicry Healer are the change ups to how the job plays. The added DH and Crit Chance are nice to add some spice to specializing in damage, though.

Most importantly though is the group dynamics that are a bit more possible thanks to Mimicry as well as the expansion of healing and mitigation spells. Going as a full group of 8 you can have people Mimicry specialize to be 2t/2h/4d. This with the incentives to go as a full BLU party have led to an interesting few days so far of full BLU party content.

All of this, in my opinion, is a definite improvement. If you disagree, that's fine, this thread is querying if people have noticed something better about BLU, and my proposal is Mimicry is a big factor in that.
I think Mimicry is a BIT of an improvement, but there's an issue with the spell itself. Why not make it a stance change? That way changes can be made on the fly.
Healer is fine to me but Tank definitely needs something.