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  1. #1
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90

    Does anyone else think BLU feels improved from 4.5?

    Sure I still have some gripes with it, but overall it doesn't feel as gimped as it did previously. I tried Cruise Chaser and Alexander with a PF party and there were no real hiccups beyond one wipe on the former due to messing up on mechanics. Compared to doing Garuda EX back in 4.5 and seeing the MT struggling to keep aggro with Mighty Guard, this feels like a breath of fresh air.

    Even if we might wish for improvement beyond what's there, I hope other people are enjoying it somewhat!
    (7)

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I mean, could hardly be worse could it?
    (20)

  3. #3
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,416
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Feels about the same to me.
    (8)

  4. #4
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Mimicry has definitely improved the job's gameplay imo.
    (9)

  5. #5
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by SaberMaxwell View Post
    Mimicry has definitely improved the job's gameplay imo.
    Debatable. DPS stance does not impact how you play whatsoever, it's just more numbers. Pretend to be a healer is decent and pretend to be a tank is passable, but that's more or less it.
    (7)
    Sometimes rumors are just... rumors.

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They really need to remove the cast times on some parts of its kit, particularly the defensive abilities and other forms of utility. I think everything other then their rez that has a cooldown should be instacast for starters, since it just makes the class feel needlessly clunky.

    Mimcry hasn't really improved how the class plays, either; just made it more passable at subbing in for a proper tank/healer.

    BLU tanking is awkward as heck as your personal mitigation is non-existent outside of Diamondback, your taunt requires melee range (And has a cast time...), and you're still so squishy due to lack of HP that you often need to be getting heal/shield/Cactguard spammed to not die even in content that you're somewhat overgeared for. Bosses like Nael and Lamebrix who have instant cast tank busters they weave between their normal attacks will just melt you if you aren't getting topped off constantly. I think it needs to have a HP boost attached to it along with modifying more abilities to function as defensive cooldowns such as Veil of the Whorl.

    BLU healing feels a bit better but is still awkward due to the fact that Pom Cure, Gobskin, and Exuviation are almost useless as healing/mitigation if you don't have healer mimicry active. Making it so the potency is the same but the MP cost is much higher without healer mimicry would make them more interesting as normal BLUs have basically no reason to use any of those over White Wind for healing. Presently, you also don't really have a way to get your health back up to a safe level in an emergency like RDM does with Vercure because when near death White Wind isn't going to heal for beans (And you end up with that little HP rather often in harder content)
    (15)
    Last edited by KageTokage; 12-12-2019 at 10:48 PM.

  7. #7
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Flay_wind View Post
    Debatable. DPS stance does not impact how you play whatsoever, it's just more numbers. Pretend to be a healer is decent and pretend to be a tank is passable, but that's more or less it.
    Of course DPS stance doesn't impact how you play since the job is a base DPS lol. Mimicry Tank and Mimicry Healer are the change ups to how the job plays. The added DH and Crit Chance are nice to add some spice to specializing in damage, though.

    Most importantly though is the group dynamics that are a bit more possible thanks to Mimicry as well as the expansion of healing and mitigation spells. Going as a full group of 8 you can have people Mimicry specialize to be 2t/2h/4d. This with the incentives to go as a full BLU party have led to an interesting few days so far of full BLU party content.

    All of this, in my opinion, is a definite improvement. If you disagree, that's fine, this thread is querying if people have noticed something better about BLU, and my proposal is Mimicry is a big factor in that.
    (9)

  8. #8
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Of course DPS stance doesn't impact how you play since the job is a base DPS lol. Mimicry Tank and Mimicry Healer are the change ups to how the job plays. The added DH and Crit Chance are nice to add some spice to specializing in damage, though.

    Most importantly though is the group dynamics that are a bit more possible thanks to Mimicry as well as the expansion of healing and mitigation spells. Going as a full group of 8 you can have people Mimicry specialize to be 2t/2h/4d. This with the incentives to go as a full BLU party have led to an interesting few days so far of full BLU party content.

    All of this, in my opinion, is a definite improvement. If you disagree, that's fine, this thread is querying if people have noticed something better about BLU, and my proposal is Mimicry is a big factor in that.
    I think Mimicry is a BIT of an improvement, but there's an issue with the spell itself. Why not make it a stance change? That way changes can be made on the fly.
    Healer is fine to me but Tank definitely needs something.
    (3)

  9. #9
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I'm new to the spell. Having only gotten it last night, but I did have a chance to tank and boy did I suck. Had nothing to do with BLU I just haven't gotten used to the skills, but it definitely feels smoother now compared to lvl 50 cap and relying so much on the look and mighty guard. I plan on trying it out more when I get back from work.

    I mostly just love the idea and flavor of the spell.
    Some weirdo (Martyn) in blue randomly immitating bystanders for kicks. That in itself makes me smile.
    (1)

  10. #10
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Healing and Tanking are awkward in savage content. Even with tank mimicry and Mighty Guard up, Blue Mage takes significant damage from autos such that the healer basically needs to be using Pom Cure every single GCD. You basically have no real tank cooldowns on BLU other than Diamondback, which is virtually required for almost all tank busters (unless you stack Gobskin, Devour, and Bad Breath). They should add a defensive cooldown property to Veil of the Whorl to make it like Vengeance, and add a few more defensive cooldowns as well, including one that permanently buffs Physical Defense/Magic Defense. Even though Mighty Guard+Tank Mimicry grant a high amount of mitigation, the base damage BLU takes is high because of the pathetically low base defense they have as a DoM in caster gear. I think they also need to add a Regen skill.

    The biggest flaw of tanking on BLU in savage is tank swapping. It requires the use of Frog Legs which is an AoE provoke with a decent range (8y) and it doesn't have bonus enmity attached to it like a real Provoke either. It makes fights with multiple targets a real pain in the ass.
    (4)

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