
Now your'e just being silly.
A. you cant pull hate on a mob that has been agroed.
B. you would have to use a taunt.
C. that is why I made the dialogge so it was easy to understand the issue at hand

If you seriously think that, then I sure hope you're not a Gladiator.
Raging Strike, Ferocity, and Hawk's Eye are three of the best hate holding tools in the whole game. Any good gladiator uses them. They use 0 stamina, pull a truckload of agro, and have relatively low cooldowns.

Thats great dude... did you read what I had said?If you seriously think that, then I sure hope you're not a Gladiator.
Raging Strike, Ferocity, and Hawk's Eye are three of the best hate holding tools in the whole game. Any good gladiator uses them. They use 0 stamina, pull a truckload of agro, and have relatively low cooldowns.
we need you to pull hate on that ADD with provoke!!!
You cant pull hate on an add with buffs unless it has been touched. They pulled that concept from 11.
Indeed, but you know they are fixing the hate mechanics, do you really think abilities such as this will stay with such a high enm generation , even over voke and such?As far as i know we are speaking about fixing the current system , not looking over flaws such as this for the sake of a stamina bar.If you seriously think that, then I sure hope you're not a Gladiator.
Raging Strike, Ferocity, and Hawk's Eye are three of the best hate holding tools in the whole game. Any good gladiator uses them. They use 0 stamina, pull a truckload of agro, and have relatively low cooldowns.
Right now any self buff give a huge increase to spyke enmity, ever seen a thm/con do all the buffs in succesion for1 huge nuke ? thats imposible to gauge agro right there(before the nuke lands,the nuke itself , adds a very small ammount of hate, as my mages buff before i engage for this reason, and nuke right after i engage ). the thin is raging strike give more hate than 1k damage.Now that is serious broken mechanics.So lets assume this extra "hate tools " wont be over powered(couse they are right now) once the hate mechanics is fixed.
ok now for real goodnight.
Last edited by Zkieve; 03-22-2011 at 01:16 PM.

Hate to break it to you but all these buffs were huge agro spikes before the last enmity update, and they still are today.Indeed, but you know they are fixing the hate mechanics, do you really think abilities such as this will stay with such a high enm generation , even over voke and such?As far as i know we are speaking about fixing the current system , not looking over flaws such as this for the sake of a stamina bar.
Right now any self buff give a huge increase to spyke enmity, ever seen a thm/con do all the buffs in succesion for1 huge nuke ? thats imposible to gauge agro right there(before the nuke lands,the nuke itself , adds a very small ammount of hate, as my mages buff before i engage for this reason, and nuke right after i engage ). the thin is raging strike give more hate than 1k damage.Now that is serious broken mechanics.So lets assume this extra "hate tools " wont be over powered(couse they are right now) once the hate mechanics is fixed.
ok now for real goodnight.
And Spuffin, i assumed you meant NM adds. You can gain hate on any red mob regardless of whether or not you touched it by using a self buff skill like raging strike. I forgot that you hadn't killed any NM's yet, but you'll understand it better when the time comes. Besides... THM's are actually faster at killing random agro mobs than a glad is... All they gotta do is throw up barbs, take those 400-500 damage hits, cure them up, and the mob dies before barbs wear off. That's what we did to kill the diremites in copperbell minds when i used to grind the doblyns there... We just let the thm's tank them, since they killed them faster that way. Barbs only lasts 8 seconds on a DOW class w/o affinity.


hence the need for adjustment while you act proud of your acheivement in a broken system...err... yea...Hate to break it to you but all these buffs were huge agro spikes before the last enmity update, and they still are today.
And Spuffin, i assumed you meant NM adds. You can gain hate on any red mob regardless of whether or not you touched it by using a self buff skill like raging strike. I forgot that you hadn't killed any NM's yet, but you'll understand it better when the time comes. Besides... THM's are actually faster at killing random agro mobs than a glad is... All they gotta do is throw up barbs, take those 400-500 damage hits, cure them up, and the mob dies before barbs wear off. That's what we did to kill the diremites in copperbell minds when i used to grind the doblyns there... We just let the thm's tank them, since they killed them faster that way. Barbs only lasts 8 seconds on a DOW class w/o affinity.
I must have missed that update saying hate mechanics are fixed and working correctly.
What does wow have to do with removing stamina ? i dont think removing /fixing how stamina currently works = WoW gameplay, or FFXI game play.
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