And why would all of these abilities need a massive amount of stamina to exicute when they already have reasonable cool down timers?Actually, I've never met anyone in-game who didn't like the stamina system. I never heard people moan about it til the official forums popped up.
Yes Stamina effects cures. Cure and Sacrifice use a small amount of stamina, but they still use some. And no, most of the biggest stamina users are NOT weaponskills. Most weaponskills use the same amount of stamina, though the trend is the lower TP a WS uses, the more stamina it uses. A 1000 tp WS almost always uses half the stamina a 500 TP ws will use. Most job abilities use a high amount of stamina as they are instant, most dont use hp or mp, nor tp... Stamina is their only limiter.
Examples:
Provoke
taunt
Wardrum
Warmonger
Bloodrite
Emulate
Most defensive abilities (rampart, defensive shield skills, cover, etc etc)
All of these skills are governed in use by 2 things... Cooldowns, and stamina. You have to choose when and where to use each, because the stamina use could be used to attack, or defend. It's a matter of fulfilling your role in the party. You either have 5-10 minute cooldowns like you do in FF11, or you have stamina to control how often you can actually chain stuff.
You're a dense one aren't you? Since you can use any classes skills and there is such a huge variety, stamina is the only REAL limiter. TP and MP come so easily.. they dont limit ANYTHING, in all honesty. I've said this many times but let me break it down to a level even you should be able to understand, little one
Abilities are good!
They are so good that people want to spam the heck out of them!
Without Stamina, you have access to every single jobs abilities in an instant.
You can taunt, then provoke, then wardrum, then warmonger, then sling off aegis boon, throw in an emulate and a chainspell, launch off a random spell instantly, throw up rampart, still precision, cover, sentinel, punishing barbs, blood bath, disorient, and then chain off a couple of attacks and a weapon skill... and guess what... since theres no stamina to slow it down, you did all of this in 5 seconds.
Now you kids have fun, my shows about to come on.
Last edited by NoMX; 03-22-2011 at 12:55 PM.
Which is why they are revamping the battle system and armory system. There is a High chance that stamina will be no more and ability sharing as it is now is going to be EXTREMELY limited in terms of FF11's sub jobs. Especially when they said "We are thinking of adding auto attack" If they said that and only that in terms of auto attack then it's more than likely going to be there.You're a dense one aren't you? Since you can use any classes skills and there is such a huge variety, stamina is the only REAL limiter. TP and MP come so easily.. they dont limit ANYTHING, in all honesty. I've said this many times but let me break it down to a level even you should be able to understand, little one
Abilities are good!
They are so good that people want to spam the heck out of them!
Without Stamina, you have access to every single jobs abilities in an instant.
You can taunt, then provoke, then wardrum, then warmonger, then sling off aegis boon, throw in an emulate and a chainspell, launch off a random spell instantly, throw up rampart, still precision, cover, sentinel, punishing barbs, blood bath, disorient, and then chain off a couple of attacks and a weapon skill... and guess what... since theres no stamina to slow it down, you did all of this in 5 seconds.
Now you kids have fun, my shows about to come on.
Last edited by Spuffin; 03-22-2011 at 12:59 PM.
@ NoMX... like i mentioned earlier, in a post you ignored due to your little drama war... that takes time due to affinity with all the right classes... limitations.. eh?You're a dense one aren't you? Since you can use any classes skills and there is such a huge variety, stamina is the only REAL limiter. TP and MP come so easily.. they dont limit ANYTHING, in all honesty. I've said this many times but let me break it down to a level even you should be able to understand, little one
Abilities are good!
They are so good that people want to spam the heck out of them!
Without Stamina, you have access to every single jobs abilities in an instant.
You can taunt, then provoke, then wardrum, then warmonger, then sling off aegis boon, throw in an emulate and a chainspell, launch off a random spell instantly, throw up rampart, still precision, cover, sentinel, punishing barbs, blood bath, disorient, and then chain off a couple of attacks and a weapon skill... and guess what... since theres no stamina to slow it down, you did all of this in 5 seconds.
Now you kids have fun, my shows about to come on.
Time? They're all instant casts... and most of them arent even affected by affinity strength wise, affinity only affects the duration and cooldown of most of those abilities, not the strength of them. They're also all pretty low-rank abilities. Any tank should have them all... Well, chainspell isnt necessary.
DUde, youre still avoiding the fact that the post you made on the last page was utter nonsense and was completely misleading. That's what Kam is trying to tell you, buddyTime? They're all instant casts... and most of them arent even affected by affinity strength wise, affinity only affects the duration and cooldown of most of those abilities, not the strength of them. They're also all pretty low-rank abilities. Any tank should have them all... Well, chainspell isnt necessary.
yes and now your getting techincal lol.Time? They're all instant casts... and most of them arent even affected by affinity strength wise, affinity only affects the duration and cooldown of most of those abilities, not the strength of them. They're also all pretty low-rank abilities. Any tank should have them all... Well, chainspell isnt necessary.
The limitations on this poorly implimented battle system are set in place and we all know them. Tell me what r50 in everything and affintiy with all classes achieves? This all ties into the games whole direction, and not just the simple removal or adjustment to the stanima bar lol :/
and you misunderstood. i meant, that it takes TIME to gain the affinties within each class, ie, it takes time to gather the guild marks for the affinity... to get the FULL ability and timer to kick-in... sorry, i thought it was implied.
not that im an expert on this lack-luster battle system lol.
Last edited by Kam; 03-22-2011 at 01:20 PM.
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