
And why would all of these abilities need a massive amount of stamina to exicute when they already have reasonable cool down timers?Actually, I've never met anyone in-game who didn't like the stamina system. I never heard people moan about it til the official forums popped up.
Yes Stamina effects cures. Cure and Sacrifice use a small amount of stamina, but they still use some. And no, most of the biggest stamina users are NOT weaponskills. Most weaponskills use the same amount of stamina, though the trend is the lower TP a WS uses, the more stamina it uses. A 1000 tp WS almost always uses half the stamina a 500 TP ws will use. Most job abilities use a high amount of stamina as they are instant, most dont use hp or mp, nor tp... Stamina is their only limiter.
Examples:
Provoke
taunt
Wardrum
Warmonger
Bloodrite
Emulate
Most defensive abilities (rampart, defensive shield skills, cover, etc etc)
All of these skills are governed in use by 2 things... Cooldowns, and stamina. You have to choose when and where to use each, because the stamina use could be used to attack, or defend. It's a matter of fulfilling your role in the party. You either have 5-10 minute cooldowns like you do in FF11, or you have stamina to control how often you can actually chain stuff.
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