Quote Originally Posted by Zkieve View Post
In FFXIV we wait on stamina/tp/cooldowns, in FFXI we wait on TP/cooldown,for me the choice is simple.
Rotations and cookie cutters builds are in fact, present right now in ffxiv,so im not sure what does it have to do with anythin bout stamina.

Anyways , my point was not auto attack vs stamina, although the thread it did went into that direction.My whole point is as it stands now. stamina does takes away a lot of fun from battle.Its needs to be reworked or removed.Like i said on OP , is a CONSTANT battle against stamina , and not with the enemy . that is something i can live without.

The battle system right now in ffxiv is boring and generic , for many reasons.if stamina is indeed the backbone of it, im pretty sure is the best place to start , to change this.
I know a lot of people enjoy it as it is now, the problem is a huge majority dont.Cant please them all.
Of course this is all my opinion .
I agree, as it stands, stanima ruins communication in battle, not that i want auto-attack either, due to things like quick-nock being ruined... some balance would be nice, like a toggle system for certain actions.. or a "Semi-gambit" system for people that need to communicate in the (future) endgame lol...