Quote Originally Posted by Spuffin View Post
A. Remove the stamina bar.

B. We already have Cool Down limitations as well as TP/MP limitations.

C. If the stamina is removed, Impliment the Auto-Attack Feature.

D. Doing this will also allow Dual Wield and double/tripple attacking

E. If the Auto-Attack Feature is implemented then there will be a need for Weapon Delay and Haste equipment. This will further define and purpose weapons/classes within the game.

IE. A crafted bow offers 320 Delay but high damage with hard obtainable mats and a low success rate. A weapon dropped off a World Spawn NM that takes strategy and many minutes of combat offers 280 Delay and average damage.

Instead of just making each weapon that is higher Tier than the other has just a little bit more damage and nothing else/special to it.
That's kind of what I said earlier. But keeping stamina, auto attack, tp, mp, and cool down limitations resembles a tye dye shirt.... bleh. Too messy.