
And NO game will be any different. You just cant change the fact that you will be spamming abilites lol... I simply cant think of a way.There are skills out that go all the way to 99 in the dats currently. Example:
http://ffxiv.yg.com/skill/blood-rite-iii?id=28464
And yea... Even RDM fell victim to mindless repetition in party-play on 11. Cure... Cure... Debuff... Haste... Refresh.. Cure some more. Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true. I played every job except lolpup, so I'm not talking from an unexperienced point of view here. The battle mechanics on 11 encouraged the same simple rotations you see on games like WoW. You use the same abilities repeatedly until the boss dies.
Same shit as:
(log in) (make party) (grind) (disband) (log off)
Get up clean yourself, go to work, dread work, go home, go to bed
Last edited by Spuffin; 03-22-2011 at 11:59 AM.


And my point about XI's battle system was that nothing was ever handed to you. People learnt, developed and evolved within that system, and thats what kept it interesting.
Hell, I remember the rise of war/nin back in 05' lol. This game needs stuff like that
Currently we know all there is about the classes and how to work them "rank every think to 50, get affinity for everything".. is the current prevailing idea...
Last edited by Kam; 03-22-2011 at 12:01 PM.


dont go off into yo' hate war... ready what i typed D:And my point about XI's battle system was that nothing was ever handed to you. People learnt, developed and evolved within that system, and thats what kept it interesting.
Hell, I remember the rise of war/nin back in 05' lol. This game needs stuff like that
Currently we know all there is about the classes and how to work them "rank everything to 50, get affinity for everything".. is the current prevailing idea...
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