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  1. #21
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by NoMX View Post
    I sure hope they don't do away with stamina. The stamina bar and lack of auto attack is the thing i like best about FF14's battle system. I honestly found 11's battle system to be the most boring part when i played a DD job... Because all you do is sit and wait as you build tp... then use your buff macros, then your ws macro... then sit and wait... then do it again... then sit and wait... then sit and wait... and wait... and wait... get the point? It was boring. Lol

    Thankfully i was Nin/Drk tank as my main job, so i didn't have to "sit and wait" as often as DD classes did. I actually had stuff to do.

    Also, the spell haste was dat mined. It's in the game, sort of... But it's a con spell for like r60-99 or so.
    Um everyone have their own views, but when i played i never was" bored" to say it some way with any job.This game have a lot 11 didnt had so i dont see the lack of player interactions a big reason really.I can speak for most jobs as i had them all over 66 (whent for maat´s cap) but the whitegate expansion ones.the only dds that would do this would be , well really bad dds.Not really diferent from some1 just spaming 11111 currently on 14.
    is what i think anyways.
    (0)

  2. #22
    Player
    Sparker's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Character
    The Dude
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Spuffin View Post
    given that their is an ability that lnc have that increases the rate at which stamina regenerates makes no difference at all.. You are forgetting the cool downs and TP/MP limitations as well. A lot of abilities and skills take a lot of stamina use and once you burn through a full stamina bar you are then doing 1 basic attack every 2-3 seconds.. might as well add an auto attack feature that has delays from 1-3 seconds...

    But seriously, Once i burn a mob at start spamming 1 1 1 1 I am at 3,000 TP and 0 stamina and now I have to wait 2-3 seconds before I can Weapn Skill. Now I have 0 stamina again and cant even do a basic attack.

    So what is the point of a stamina system when auto attack would make no difference at all but further define the game as well as add MORE CONTENT.

    Seriously... I want you to give me a reason why we need stamina? You know what.... I have seen way to many auto attack posts... let me make a stamina one...
    Wow, forget to take your meds? I did not say anyhting about stamina/tp/mp at all. I said there was a form of haste and weapon delays already in the game. chill.
    (0)

  3. #23
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kam View Post
    (Also, Id be interested to know - what rank does the dats say we go upto? - since FF11 was originally built around lvl255 being the highest cap.)
    There are skills out that go all the way to 99 in the dats currently. Example:
    http://ffxiv.yg.com/skill/blood-rite-iii?id=28464

    And yea... Even RDM fell victim to mindless repetition in party-play on 11. Cure... Cure... Debuff... Haste... Refresh.. Cure some more. Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true. I played every job except lolpup, so I'm not talking from an unexperienced point of view here. The battle mechanics on 11 encouraged the same simple rotations you see on games like WoW. You use the same abilities repeatedly until the boss dies.
    (0)

  4. #24
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by Sparker View Post
    Wow, forget to take your meds? I did not say anyhting about stamina/tp/mp at all. I said there was a form of haste and weapon delays already in the game. chill.
    And I stated that form isn't even noticeable and doesnt even make a dent as far as convenience. It's useless.
    (0)

  5. #25
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    There are skills out that go all the way to 99 in the dats currently. Example:
    http://ffxiv.yg.com/skill/blood-rite-iii?id=28464

    And yea... Even RDM fell victim to mindless repetition in party-play on 11. Cure... Cure... Debuff... Haste... Refresh.. Cure some more. Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true. I played every job except lolpup, so I'm not talking from an unexperienced point of view here. The battle mechanics on 11 encouraged the same simple rotations you see on games like WoW. You use the same abilities repeatedly until the boss dies.
    And NO game will be any different. You just cant change the fact that you will be spamming abilites lol... I simply cant think of a way.

    Same shit as:
    (log in) (make party) (grind) (disband) (log off)
    Get up clean yourself, go to work, dread work, go home, go to bed
    (0)
    Last edited by Spuffin; 03-22-2011 at 11:59 AM.

  6. #26
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Spuffin View Post
    And NO game will be any different.
    Thank you, Captain Obvious.

    See below:

    Quote Originally Posted by NoMX View Post
    Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true.
    It's not even just about MMO's... It's about any RPG game... And even any FPS/RTS game out there. If there's a boss in an FPS game, 9/10 times there's a "shoot this part of the body with this weapon" mechanic... Which ultimately is the same concept. Falling into patterns.
    (0)

  7. #27
    Player
    Kam's Avatar
    Join Date
    Mar 2011
    Posts
    429
    Character
    Kamara Barrett
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Spuffin View Post
    And NO game will be any different.
    And my point about XI's battle system was that nothing was ever handed to you. People learnt, developed and evolved within that system, and thats what kept it interesting.

    Hell, I remember the rise of war/nin back in 05' lol. This game needs stuff like that

    Currently we know all there is about the classes and how to work them "rank every think to 50, get affinity for everything".. is the current prevailing idea...
    (0)
    Last edited by Kam; 03-22-2011 at 12:01 PM.

  8. #28
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by NoMX View Post
    There are skills out that go all the way to 99 in the dats currently. Example:
    http://ffxiv.yg.com/skill/blood-rite-iii?id=28464

    And yea... Even RDM fell victim to mindless repetition in party-play on 11. Cure... Cure... Debuff... Haste... Refresh.. Cure some more. Every MMO out there is all about spamming a few choice abilities/spells. It sucks, but it's true. I played every job except lolpup, so I'm not talking from an unexperienced point of view here. The battle mechanics on 11 encouraged the same simple rotations you see on games like WoW. You use the same abilities repeatedly until the boss dies.
    I understand that , but it isnt really different currently in 14,,,,
    What does stamina have to do with this?.a player not doing anythin and another one pressing 1111111111 only is pretty much the same , imo.
    (0)

  9. #29
    Player
    Spuffin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    275
    Character
    Spuffin Og
    World
    Gilgamesh
    Main Class
    Conjurer Lv 18
    Quote Originally Posted by NoMX View Post
    Thank you, Captain Obvious.

    See below:



    It's not even just about MMO's... It's about any RPG game... And even any FPS/RTS game out there. If there's a boss in an FPS game, 9/10 times there's a "shoot this part of the body with this weapon" mechanic... Which ultimately is the same concept. Falling into patterns.
    Thank you captain obvious.
    (0)

  10. #30
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zkieve View Post
    I understand that , but it isnt really different currently in 14,,,,
    What does stamina have to do with this?.a player not doing anythin and another one pressing 1111111111 only is pretty much the same , imo.
    http://forum.square-enix.com/ffxiv/t...e-need-STAMINA

    Quote Originally Posted by Spuffin View Post
    Thank you captain obvious.
    Nice one. I think I heard that somewhere before, recently.
    (0)

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