Quote Originally Posted by RylaBee View Post
IMO best fix would be to tighten iLVL sync for lower level Alliance raids (50 and 60 in particular).

The reason peope see Labyrint, Syrcus or Void Ark as boring and/or timesaving, is that they seemingly offer no challenging mechanics.
But the reason they SEEMINGLY offer no challenging mechanics, is because those mechanic are SKIPPED/IGNORED because people have so high iLVL, they roll over them.

As example: I belive that people are synced to iLVL 130(?) for 50 lvl raids, where 130 was maximum attainable gear in vanila (maybe bar some late Bahamut rewards).

Imagine, that your whole raid of 24-people would enter Labyrinth of The Ancients synced to iLVL 80 (LoTA drops 80) and without ECHO - not so much cheese instance now, is it?
You would suddenly (re)discover, that LoTA bosses actually DO have mechanics, and that you can wipe on them pretty easy.

Moreover, I belive that SE is actually shooting themselves in the leg, by cheapening well-developed content, that nowadays nobody can actually enjoy as it was made to be.
Instead it was turned into: "give us 15 minutes of your time and we will give you $$ amount of XP in return"
That, is no longer *content*.
I used to do LotA when it first came out and it was endgame and we had to do all mechanics. It still wasn't that bad. People seem to possibly die more to it now because of ignoring/not knowing mechanics.
So, even with your solution, I don't think much would change.
Also, even if people weren't to cheese removing gear, there's still the problem of the huge nmber of people who only ever unlocked the CT series as alliance raids at all.