

I think you need to go look at the instances in the duty finder. The only instances (that I can see) that don't have a minimum ilvl are the sub 50 instances.The only way to "fix" roulettes is to force minimum ilvl for ever dungeon/raid/trial, but we all know that will cause backlash with the casuals because the casuals are going to complain about being forced to learn mechanics, and the hardcores will still complain about casuals not doing the mechanics properly/dying to mechanics...

The problem that I have with a system similar to frontlines is that it doesn't necessarily fix the problem, is it creates just as many problems as it solves
Firstly, it puts duties that people dont want under a microscope, or at least in sets (assuming you need to be max ilvl to queue). Will some people queue for Daily Alliance Raid just because they can, sure. But it also creates a problem where in people knowing what duties are in the pool for the day will actively avoid running it, say for example it's Crystal Tower, you dont wanna run those, so you just skip it for the day and maybe do fates or something else instead.
Secondly, the reason it works for Frontlines is because PvP is just level 30 duties. If they were to implement something like this for Alliance Raid, it creates an exclusionary problem. People who are maybe picking up SAM and RDM can't run Daily Alliance because they are 50 and the daily Alliance Raid set is Mhach or Ivalice. Also to kinda throw this out there, I am sure there are a lot of people who ONLY have ARR and HW because they were free for a limited time before 5.0 came out, locking them out of the roulette 1-2 days doesn't seem fair.
Thirdly, it also creates a problem for people unlocking duties. Sure it might help you for your queue if you happen to queue up on that day (and yes I am assuming that the duties wouldn't locked for individual queue). But say you work a schedule that only allows you a few hours a few days of the week, and you just hit 60 and wanna run Mhach, but all the days you are free to play, you can't get a queue, because Crystal Tower, Ivalice, or Nier are in the pool those days.
HOPEFULLY the moogle tomes being HW duties, will help create an incentive to run those, as I do genuinely miss running those, and might be the incentive we need to start seeing more evenly distributed duties (or The Copied Factory can be added to the roulette and everyone who is 80 get thrown into that, because I remember getting Ivalice Duties a lot when queueing alliance raid back in stormblood).
Unfortunately this is a multiangled problem that no one solution can really fix, and if SQEX is to do anything about it they are gonna have to balance out the pros with the cons, because every solution has them from what's been presented and what I've thought of.
みんなでヤッタルチャンになるんやで。
So we should all become YATTARUCHAN!*
*Yattaruchan is someone with a can-do attitude


We were talking about this in the FC last night, and someone came up with a solution I rather like:
When you queue into an instance from a roulette, you get rewards appropriate the level that would appropriate for your ilvl (going by the leveling instance ilvl requirements). Should you get XP as a level cap character, you lose out on that part of the reward.
For example, if a level 80 decides to drop their ilvl to 50 just to roll through Labyrinth for the trillionth time, FFXIV would detect that they are gear like a level 50, then assign that 80 level 50 rewards for the rou and not compensate them for the XP portion of those rewards. Also, if there's someone trying to level and they have (for example) a 79 that's wearing 50 ilvl gear, they get the XP appopriate for a 50, not a 79.
So while I don't mind Labyrinth and Syrcus Tower occasionally, I just want some variety in my rous and not be almost exclusively those instances. I think shooting the rewards for whomever is doing the exploit makes the most sense as this way you don't harm the people (like me) that are walking into raid rou with gear appropriate to my level.
Last edited by Almagnus1; 01-19-2020 at 03:49 AM.
The cut-back would have to be massive. Because some people are perfectly content with lesser rewards if that means a smooth and quick roulette where they practically don't have to learn any gimmick other than hiding behind boulders, stacking with people on tornados or running back to a designated platform. To the people forcing the roulette into LotA\ST, it's less about the rewards and more about whatever feels less cumbersome for them.
Plus, I think can be exploited. Just take someone who enjoys playing more casually or doesn't have anything better to do, tell them to go on a lv 80 job while you remain in the job you want to level. They get downgraded, but it's not like they would care much. Other than a meager amount of gil, it's not like you can't cap on tomestones easily with the other roulettes. Whereas you don't get downgraded and reap full benefits.
It's actually funny cause in LotA people die and wipe continously.The cut-back would have to be massive. Because some people are perfectly content with lesser rewards if that means a smooth and quick roulette where they practically don't have to learn any gimmick other than hiding behind boulders, stacking with people on tornados or running back to a designated platform. To the people forcing the roulette into LotA\ST, it's less about the rewards and more about whatever feels less cumbersome for them.
yesterday I was so lucky to get Void Ark, and even though there were first timers, most people (including me) probably hadn't been there in forever, and yet...nobody ever died. At this point I even wonder about cumbersome.
I've had LOTA runs where people wipe to Behemoth and the last boss multiple times. I've had Ivalice runs go smoother than that.The cut-back would have to be massive. Because some people are perfectly content with lesser rewards if that means a smooth and quick roulette where they practically don't have to learn any gimmick other than hiding behind boulders, stacking with people on tornados or running back to a designated platform. To the people forcing the roulette into LotA\ST, it's less about the rewards and more about whatever feels less cumbersome for them.
A higher level raid doesn't inherently mean it's insanely difficult to execute or learn. It's incredibly boring to limit the experience to a single raid. Heaven forbid one steps out of that single raid and learns new mechanics that are fairly easy to understand. Imagine queuing into Leveling Roulette and you only got Satasha because it's easy. No matter what job you chose or what level it is, or what level the other team members are, you only get satasha every single time you queue. That's basically what is happening here.



It sure does need fixed. Says role waiting list number: #1 and been stuck at it for over 20 minutes as a dps. So that's telling me there must be zero players running any roulette alliance raids. I think maybe they should do away with 24 man raids and just make them only 8 man raids to speed up queue times.


That really doesnt mean anything. It takes 3 tanks, 6 healers, and 14 other DPS in the que before the system can try to match you up(and potentially fail if not everyone has the same runs unlocked). During non-peak hours it can certainly take more then 20 mins to find 3 and 6 who want to do the same thing. As for eliminating the alliance raids, my opinion would be no. They allow for a level of complication that isnt ideal/possible in single group runs. If anything, id like to see them lean into it a bit harder and make some asymmetrical raids. Something like group a and b are fighting the boss, while group c is in a separate arena doing something that affects the fight(cannons? blocking adds from arriving at the battlefield? debuffing the boss with some in zone mechanism?). Would be more work to design and balance, but that sounds like a lot of fun personally.It sure does need fixed. Says role waiting list number: #1 and been stuck at it for over 20 minutes as a dps. So that's telling me there must be zero players running any roulette alliance raids. I think maybe they should do away with 24 man raids and just make them only 8 man raids to speed up queue times.
I hope they do something about this. I've tried queuing into orbonne directly and not seen a single other person enter the queue after a 300 minute wait.
I just want sky pirate glamour ;-;
Orbonne is the worst one because a lot of people (me included) don't even have it unlocked simply because they never managed to even get Ridorana to pop.Unless one unlocked ot all when it was endgame.
I only did Rabanstre because I did when it was current, I imagine people even a hard time popping even that nowadays so unlocking the rest of the chain is impossible for them.
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Unless one unlocked ot all when it was endgame.

