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  1. #41
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    So...no real point in playing BLU yet. Got it.
    (13)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #42
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Berteaux_Braumegain View Post
    Ah, then I misunderstood. My mistake.

    With that being said, I will voice a complaint that I have: Yoshi-P stated that he wanted to produce Blue Mage content that wouldn't lead to people being excluded from Duty Finder parties because they didn't have access to certain abilities and spells. And understandable goal. Yet, with 5.15's release, the ever essential Raise spell is gated behind completion of all 30 Carnival stages as opposed to being easily accessible like White Wind or Mighty Guard!

    I'm not really sure why this is. Doom I can understand being gated: when it works, it's pretty ridiculous. Moon Flute even more so given its massive buff. But a Raise? Let alone one with a five minute cooldown? That's kind of an essential part of a Healer's toolkit and already has a massive drawback attached to it! Why make it even more arduous for people to get access to? If anything, I'd suggest a powerful attack be placed behind there instead to offer incentive for people to do the content but not necessarily leave them missing an absolutely vital ability. How many people going for the Morbol mount do you think would be pleased to find out that their Healers (and maybe even DPS) can't raise people because they never bothered to get Angel Whisper?
    Ironically one of the reasons they didnt want to put it in the DF was they didn't want people rocking up not knowing necessary spells, now theyve "made" hard content and they are the ones putting prohibitively stupid requirements on essential spells
    (12)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #43
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,320
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    Ah, then I misunderstood. My mistake.

    With that being said, I will voice a complaint that I have: Yoshi-P stated that he wanted to produce Blue Mage content that wouldn't lead to people being excluded from Duty Finder parties because they didn't have access to certain abilities and spells. An understandable goal. Yet, with 5.15's release, the ever essential Raise spell is gated behind completion of all 30 Carnival stages as opposed to being easily accessible like White Wind or Mighty Guard!

    I'm not really sure why this is. Doom I can understand being gated: when it works, it's pretty ridiculous. Moon Flute even more so given its massive buff. But a Raise? Let alone one with a five minute cooldown? That's kind of an essential part of a Healer's toolkit and already has a massive drawback attached to it! Why make it even more arduous for people to get access to? If anything, I'd suggest a powerful attack be placed behind there instead to offer incentive for people to do the content but not necessarily leave them missing an absolutely vital ability. How many people going for the Morbol mount do you think would be pleased to find out that their Healers (and maybe even DPS) can't raise people because they never bothered to get Angel Whisper?
    Wait really? I haven't gotten about to the game today and expected the Raise to be from that Angel in Amdapor HM or something similar. Glad I did most of the fights before they put in the Brush of Death debuff.
    (2)

  4. #44
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Checking out the new raise spell since it was mentioned here, just because I can, endless well of salt lol- we were told, one of the reasons, that blue mage needed to be this way because of balance and that they wanted us to have the monster spells the real deal experience.

    Angel Whisper in FF has either been a reraise or a raise with full health and status cleanse. Here in FFXIV it's a oGCD (300 second) raise that brings you to the weakness state.



    Source for Angel Whisper-
    FFT - blue magic spell that grants auto life and heal (re-raise plus heal).
    FFT A2 - same
    FFVII - Restores to max and removes statuses.

    I get why they did it, for balance reasons for their PF content... but then when I get why they did it I hate it. Maybe hate is too strong of a word but this cycle of reasons given to us followed by seemingly opposite design actions taken (since the start) is just a cycle of 'but y, that doesn't make sense, but y tho'. If it was to be original to the spells then why are they balanced, shouldn't they be /at least/ as fun as the original? Ideally all the spells should be 'more' fun than their original, especially if the job is going to be locked up behind walls, at least that's my thought. Anyway, as we all know - reasons given, but why tho?

    (12)
    Last edited by Shougun; 12-11-2019 at 08:21 AM.

  5. #45
    Player
    Reneo's Avatar
    Join Date
    Dec 2014
    Posts
    108
    Character
    Ying Fa
    World
    Midgardsormr
    Main Class
    Arcanist Lv 80
    I just don't understand why Blue Mage can't be in duty finder if they can place these type of restrictions. It is literally a dps that has some support skills and what not. It isn't crazy enough to trump the other classes at all. It is one the gripes I have with this game and I hate seeing people who wanted to main BLU to get shafted in general. I wonder if it's difficult to rehaul BLU as an actual job.
    (10)

  6. #46
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Reneo View Post
    I just don't understand why Blue Mage can't be in duty finder if they can place these type of restrictions. It is literally a dps that has some support skills and what not. It isn't crazy enough to trump the other classes at all. It is one the gripes I have with this game and I hate seeing people who wanted to main BLU to get shafted in general. I wonder if it's difficult to rehaul BLU as an actual job.
    It was hyped up to be a broken job with a bunch of OP spells, which was why they called it "limited". That is not what we got and it is not what we appear to be getting ever. It is limited, but not in the way that the devs made us think. In fact, it is limited in every possible way to seemingly make it as unappealing as humanly possible. They either need to make it a full job or make is as broken as they claimed it would be.
    (23)
    Last edited by Vahlnir; 12-11-2019 at 07:10 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  7. #47
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    Checking out the new raise spell since it was mentioned here, just because I can, endless well of salt lol- we were told, one of the reasons, that blue mage needed to be this way because of balance and that they wanted us to have the monster spells the real deal experience.

    Angel Whisper in FF has either been a reraise or a raise with full health and status cleanse. Here in FFXIV it's a oGCD (300 second) raise that brings you to the weakness state.



    Source for Angel Whisper-
    FFT - blue magic spell that grants auto life and heal (re-raise plus heal).
    FFT A2 - same
    FFVII - Restores to max and removes statuses.

    I get why they did it, for balance reasons for their PF content... but then when I get why they did it I hate it. Maybe hate is too strong of a word but this cycle of reasons given to us and actions taken is just a cycle of 'but y, that doesn't make sense, but y tho'. If it was to be original to the spells then why are they balanced, shouldn't they be /at least/ as fun as the original? Ideally all the spells should be 'more' fun than their original, specially if the job is going to be locked up behind walls, at least that's my thought. Anyway, as we all know - reasons given, but why tho?

    Thing is, BLUE being a limited job is outside of balance reasons. No one is going to cared if BLUE was the OP job to do old content solo or with a few friends. BLUE was the perfect opportunity for crazy stuff we don't usually have, like eureka with the extra skills.

    I totally get you.
    (2)

  8. #48
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by Nighthawky2010 View Post
    See...thats what bothers me about BLU. It was supposed to be a solo job...solo content but yet we have to form groups to get spells in dungeons & trial. It would been great to take BLU into PotD or use it in Squadrons.
    If they TRULY wanted BLU to be a solo class, they could have just made the instanced duty versions of the primals MEANT for solo fighting. They had done it a couple times before in the MSQ, they could have certainly done it for BLU.

    That isn't to say I think BLU should be a solo class, because I think half the fun on an MMO is playing with others... but at the same time, you can't solo the entire game (pre-SHB has no trust system, and trials did not have a trust system either pretty sure). You can solo about as much of the content as any other class as you can with BLU, so the point of a "solo class" is moot to begin with. (I don't know if I worded that in a way that makes sense, but here's hoping I did.)
    (4)
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  9. #49
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Driavna View Post
    Thing is, BLUE being a limited job is outside of balance reasons. No one is going to cared if BLUE was the OP job to do old content solo or with a few friends. BLUE was the perfect opportunity for crazy stuff we don't usually have, like eureka with the extra skills.

    I totally get you.
    Yeah honestly I rode this roller coaster when it was first announced this way, as a limited job and I was like.. oh man... I had /really/ wanted to main blue mage, I just had a blast maining blue in FFXI. But I was like "you know what.. if I can take this job and solo things I couldn't normally, farm things that'd be a bit awkward or impossible to do normally, just do some crazy awesome things that make me feel awesome . . maybe it's not so bad". I've even thought if they could really enjoy both spectrums of nonsense and HUGE spell lists as well as balance and DF, via concepts like chained/unchained and advanced job.

    Rather... instead of only disappointment once when it couldn't be DF-able I got it twice when it also didn't feel powerful or given the set of spells and powers that would be that engaging to combine.. Then I guess every time after as they continue to dig into that hole, like synched no echo 8 man savage content via PF no less. Just took some things I didn't want to do and smashed it into some other things I didn't want to do with the trappings/theme of something I was/want to be excited for lol.

    Quote Originally Posted by MOZZYSTAR View Post
    If they TRULY wanted BLU to be a solo class, they could have just made the instanced duty versions of the primals MEANT for solo fighting. They had done it a couple times before in the MSQ, they could have certainly done it for BLU.

    That isn't to say I think BLU should be a solo class, because I think half the fun on an MMO is playing with others... but at the same time, you can't solo the entire game (pre-SHB has no trust system, and trials did not have a trust system either pretty sure). You can solo about as much of the content as any other class as you can with BLU, so the point of a "solo class" is moot to begin with. (I don't know if I worded that in a way that makes sense, but here's hoping I did.)
    I had thought Blue Mage would be the opportunity to solo the content that is kind of unsolo-able without the devs having to remodel it as much. Like letting blue mage go into Eureka and just womp it up, go into the old (strict use on the word old) savages and let players experience the story without having to deal with all the stress. There is content that's old but also still a bit of a pain to solo (depending on job that's more or less true, Paladin and Red Mage are pretty great solo jobs). Blue Mage getting you to the top of the Palace of the Dead floor, but not taking the leaderboard from other jobs that did it the harder way. An example of a spell I thought would work well on Blue Mage as a solo king was molt/mirage concept where you molt/create a double that your currently attached marker sticks to and takes some damage as well (so like a silly example is how that goobbue boss that sucks players up was a road block for soloing content that you couldn't do enough damage fast enough to skip it, well besides having pretty great damage the blue mage could molt on the spot instead of failing the content).

    I think there is a lot of things that a solo-king could do. Including epic content like SenorPatty mentions on the next page, where because of your OPness everything else is turned up to 11 (but you can still go back to normal content as a god-king).
    (7)
    Last edited by Shougun; 12-11-2019 at 08:08 AM.

  10. #50
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Shougun View Post
    Checking out the new raise spell since it was mentioned here, just because I can, endless well of salt lol- we were told, one of the reasons, that blue mage needed to be this way because of balance and that they wanted us to have the monster spells the real deal experience.

    Angel Whisper in FF has either been a reraise or a raise with full health and status cleanse. Here in FFXIV it's a oGCD (300 second) raise that brings you to the weakness state.



    Source for Angel Whisper-
    FFT - blue magic spell that grants auto life and heal (re-raise plus heal).
    FFT A2 - same
    FFVII - Restores to max and removes statuses.

    I get why they did it, for balance reasons for their PF content... but then when I get why they did it I hate it. Maybe hate is too strong of a word but this cycle of reasons given to us followed by seemingly opposite design actions taken (sine the start) is just a cycle of 'but y, that doesn't make sense, but y tho'. If it was to be original to the spells then why are they balanced, shouldn't they be /at least/ as fun as the original? Ideally all the spells should be 'more' fun than their original, specially if the job is going to be locked up behind walls, at least that's my thought. Anyway, as we all know - reasons given, but why tho?

    You have every right to hate it man

    Their words: BLU gonna be OP. Everything. Gonna be able to solo E.V.E.R.Y.T.H.I.N.G.

    What we get: BLU gonna be somewhat kinda-ish OP not-really but it's close. I swear it's close. Nah, not even. Sorry, too OP, had to nerf.

    EDIT: And you know what this makes me realize? All they should've done is essentially create content AROUND that OP-ness. It's like doing the final extra dgns in a rpg after you went out of your way to collect the best weapons and farm the best skills. Those type of dgns are catered around that and anything less means you'll get destroyed.

    Why didn't they just do that instead?
    (18)
    Last edited by SenorPatty; 12-11-2019 at 07:59 AM.
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

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