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  1. #1
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I'm probably still liking Blu more this way than if it was a regular job. At least I'll play it sometimes when they add carnival and spells, instead of potentially never playing it if was the 10th dps job competing for a slot in the same content all of the other jobs do. I mostly just stick to a few favorite jobs and ignore the rest.

    I'm not gonna complain about the morbol mount almost certainly being out of my reach, but I do wonder how many people are even going to attempt that. How much crossover is there between solid raiders and people who bothered to level Blu and are willing to do old content on it. I'm guessing not many people, but cool at least there's some reason to do older raids without unsync cheesing it.
    (3)

  2. #2
    Player
    althenawhm's Avatar
    Join Date
    Feb 2019
    Posts
    193
    Character
    Althena Rolair
    World
    Ultros
    Main Class
    White Mage Lv 90
    If only they put some of this dev time into making the healers more interesting.
    (14)

  3. #3
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,447
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Generally I think they need to overhaul BLU's damage. The fact they didn't listen to the community about BLU is appalling, and I think they need to reconsider how they should make BLU going forward. You don't even match up to the damage that DPS Jobs actually did in Heavensward naturally, so why not just boost the potencies? I mean, BLU has the tools for just about every role in the game despite being a Caster; just let it be OP for once since it's a limited job and don't treat it like you have to balance it all against DPS Jobs.
    (8)

  4. #4
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Generally I think they need to overhaul BLU's damage. The fact they didn't listen to the community about BLU is appalling, and I think they need to reconsider how they should make BLU going forward. You don't even match up to the damage that DPS Jobs actually did in Heavensward naturally, so why not just boost the potencies? I mean, BLU has the tools for just about every role in the game despite being a Caster; just let it be OP for once since it's a limited job and don't treat it like you have to balance it all against DPS Jobs.
    I totally agree...its seems like all the spells are LEVEL 1. Its sad at level 53 & my cannon hit 201, I may get a high number once in a while but that dps is bad. SE, if you going make it OP then make it OP. I did a run in Garuda Extreme unsynced with 8 blu mages & we kept wiping. The damage out put was horrible. If BLU is not going to be balance these give it the highest potencies they can give it.
    (6)

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    In some lighter and perhaps semi-funny news beyond a few more in-depth spells (like consuming dropsy to make things frozen), I mean of course there are still other issues with it like where loads of things are immune but that sort interaction- it's something. Personally especially if blue can't DF then spells collapsing, colliding, and creating cataclysmic combinations should be bread and butter.

    That and you know, maybe some of you, know how I really wanted to make Blue Mage an advanced job with the key concept of chained (df) and unchained (non-df/unbalanced)? . . Looks like we got it!!! As an achievement . . . . Crafty localization team XD.



    Don't worry fellow blue salters.. lol.. I'm still annoyed with the direction the job is and is going ("can't DF because spells" "lets make blue PF where you have to shout for hours (once content is old), rewards that are old, and also have those issues we prevented the job from joining DF for" /tableflip lol /cry, just checking a few bright/funny items.
    (6)
    Last edited by Shougun; 12-11-2019 at 05:17 AM.

  6. #6
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I found it quite telling how they shoved a mount, a pet and an emote behind Blue now..as if they want people to at least use it..seemingly they are also not fine with how much its used otherwise why need incentives to play it?

    Also who thought the requirements for the Morbol mount is great? Honestly this will probably turn a lot of people away from it instead of making them play Blue..give it to us if we have every spell, but putting it behind savage content that cant be unsynched and that is probably even worse with Blue..yeah more for peoples with a static and even less for those that wanted it for solo play or that are casuals..
    (19)

  7. #7
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    So...no real point in playing BLU yet. Got it.
    (13)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #8
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,415
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Berteaux_Braumegain View Post
    Ah, then I misunderstood. My mistake.

    With that being said, I will voice a complaint that I have: Yoshi-P stated that he wanted to produce Blue Mage content that wouldn't lead to people being excluded from Duty Finder parties because they didn't have access to certain abilities and spells. An understandable goal. Yet, with 5.15's release, the ever essential Raise spell is gated behind completion of all 30 Carnival stages as opposed to being easily accessible like White Wind or Mighty Guard!

    I'm not really sure why this is. Doom I can understand being gated: when it works, it's pretty ridiculous. Moon Flute even more so given its massive buff. But a Raise? Let alone one with a five minute cooldown? That's kind of an essential part of a Healer's toolkit and already has a massive drawback attached to it! Why make it even more arduous for people to get access to? If anything, I'd suggest a powerful attack be placed behind there instead to offer incentive for people to do the content but not necessarily leave them missing an absolutely vital ability. How many people going for the Morbol mount do you think would be pleased to find out that their Healers (and maybe even DPS) can't raise people because they never bothered to get Angel Whisper?
    Wait really? I haven't gotten about to the game today and expected the Raise to be from that Angel in Amdapor HM or something similar. Glad I did most of the fights before they put in the Brush of Death debuff.
    (2)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Checking out the new raise spell since it was mentioned here, just because I can, endless well of salt lol- we were told, one of the reasons, that blue mage needed to be this way because of balance and that they wanted us to have the monster spells the real deal experience.

    Angel Whisper in FF has either been a reraise or a raise with full health and status cleanse. Here in FFXIV it's a oGCD (300 second) raise that brings you to the weakness state.



    Source for Angel Whisper-
    FFT - blue magic spell that grants auto life and heal (re-raise plus heal).
    FFT A2 - same
    FFVII - Restores to max and removes statuses.

    I get why they did it, for balance reasons for their PF content... but then when I get why they did it I hate it. Maybe hate is too strong of a word but this cycle of reasons given to us followed by seemingly opposite design actions taken (since the start) is just a cycle of 'but y, that doesn't make sense, but y tho'. If it was to be original to the spells then why are they balanced, shouldn't they be /at least/ as fun as the original? Ideally all the spells should be 'more' fun than their original, especially if the job is going to be locked up behind walls, at least that's my thought. Anyway, as we all know - reasons given, but why tho?

    (12)
    Last edited by Shougun; 12-11-2019 at 08:21 AM.

  10. #10
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shougun View Post
    Checking out the new raise spell since it was mentioned here, just because I can, endless well of salt lol- we were told, one of the reasons, that blue mage needed to be this way because of balance and that they wanted us to have the monster spells the real deal experience.

    Angel Whisper in FF has either been a reraise or a raise with full health and status cleanse. Here in FFXIV it's a oGCD (300 second) raise that brings you to the weakness state.



    Source for Angel Whisper-
    FFT - blue magic spell that grants auto life and heal (re-raise plus heal).
    FFT A2 - same
    FFVII - Restores to max and removes statuses.

    I get why they did it, for balance reasons for their PF content... but then when I get why they did it I hate it. Maybe hate is too strong of a word but this cycle of reasons given to us and actions taken is just a cycle of 'but y, that doesn't make sense, but y tho'. If it was to be original to the spells then why are they balanced, shouldn't they be /at least/ as fun as the original? Ideally all the spells should be 'more' fun than their original, specially if the job is going to be locked up behind walls, at least that's my thought. Anyway, as we all know - reasons given, but why tho?

    Thing is, BLUE being a limited job is outside of balance reasons. No one is going to cared if BLUE was the OP job to do old content solo or with a few friends. BLUE was the perfect opportunity for crazy stuff we don't usually have, like eureka with the extra skills.

    I totally get you.
    (2)

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