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  1. #34
    Player

    Join Date
    Mar 2011
    Posts
    104
    Iliked the concept of PW, It had all the elements a good MMO needed. It had individual and group farming that benifited individuals and the collective, the tiered aspect allowed for aprogression feel to it, and the rewards were interesting. Olny problem with was the fact it was in FFXI and the control were shaky and not fluid. It was like SILITHUS farming in WoW before AQ but a lot betterf For PW SE did a great in concept but hindered by the system it was created in. PW wasnt hard or complicatd but you didn't get to him often. This made him feel hard, not be hard. I say make it as hard to spawn him put put him in a BCNM style arena and give more than one attpt at him and actually give him mechanics to learn to avoid/interupt/negate wit resistance. Now you have a system that is rewarding to everyone. If it is not machostic enough for you change the loot table depending on how many attempts it takes to kill him, 18 man alliance or w/e, and 3 drops for one with a 10 %at a great item/crafting material , and 2 wth a 5 % for 2-5 tries, then 2 items with 0%chance for godly item x. NOW you have content,a grindfest, a challenging encounter and a community builder all in 1. Best part is, it looks enough like an FFXImechanic to be liked by XI fanboys, and improves on the system enough for it to be refreshing and unique to FFXIV_ You can even make it so you Need to BR certain things on him at certain times or he wrecks you.
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    Last edited by Linnear; 03-22-2011 at 05:48 PM.