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  1. #1
    Player
    Miqutie's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    14
    Character
    Xah'li Rhane
    World
    Balmung
    Main Class
    Paladin Lv 100

    Thoughts on the removal of skills

    Despite only being on patch 5.1, I already find myself worried for the next expansion. It shouldn't be that way, but I can't help but be afraid of the job changes because of the removal of older skills.

    I understand the argument that older abilities need to be cut to make room for new, and hopefully more interesting additions to our jobs, but I have a hard time thinking on what else they can possibly remove from the jobs without them losing what made them what they originally were. I feel like we're starting to see that with Dark Knight-- though that may just be more of a feeling rather than an actuality, and some people might argue that the changes are for the better.

    I don't want to be someone blinded with nostalgia, wishing for jobs to always be the way they were and never to evolve unless it's adding onto the job rather than removing and replacing. I'd really like to hear other people's thoughts on this; if you think my fears are misguided or if you're also concerned about how they handle job changes. Thank you ^^
    (26)

  2. #2
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    You're not alone. I'm concerned right now for the combat system as a whole.

    Some skills needed to be merged, but for some reason SE decided to do away with other skills that were very useful. DRK though will always be the one job that got destroyed the most. We're never gonna get the HW DRK back, ever again.
    (24)

  3. #3
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Rasikko View Post
    You're not alone. I'm concerned right now for the combat system as a whole.

    Some skills needed to be merged, but for some reason SE decided to do away with other skills that were very useful. DRK though will always be the one job that got destroyed the most. We're never gonna get the HW DRK back, ever again.
    This, but also - can we address how a whole bunch of "new" Shadowbringers skills are just single target versions of AoE skills, which were already part of SB single target rotations? These additions haven't really added anything to gameplay and simply serve as the very definition of button bloat which SE is supposedly trying to reduce by removing older skills.

    For example BLM's Despair and Xenoglossy are pretty much single target Flare and Foul respectively(in case of xeno, one extra difference is that it's an instant cast which is indeed gameplay-altering, but could've easily just been added as a trait to upgrade Foul) and SAM's Hissatsu: Senei is just single target Hissatsu: Guren - they even share a cooldown.
    (7)

  4. #4
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by Miqutie View Post
    Despite only being on patch 5.1, I already find myself worried for the next expansion. It shouldn't be that way, but I can't help but be afraid of the job changes because of the removal of older skills.

    I understand the argument that older abilities need to be cut to make room for new, and hopefully more interesting additions to our jobs, but I have a hard time thinking on what else they can possibly remove from the jobs without them losing what made them what they originally were.


    My hotbar after the skill purge. Before 5.0, I didn't have Second Wind or Raging Strikes because I didn't have room. Now I have too much room and no use for the remaining role actions. Maybe I'll fill the gaps with more emotes. {/Lali ho!} Makes me wish I had a screenshots from before as a comaprison.
    (0)
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  5. #5
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by Saix027 View Post
    Because people are against it, apperently pressing three different buttons in order is more skill then pressing the same one three times.
    And yes this is what people say to this idea, people not want PvP combos becaus its "less skill".
    For me, it's actually easier (perhaps psychologically) to do combos when they're on separate buttons as compared to the same button changing to different abilities.

    Quote Originally Posted by MOZZYSTAR View Post

    My hotbar after the skill purge. Before 5.0, I didn't have Second Wind or Raging Strikes because I didn't have room. Now I have too much room and no use for the remaining role actions. Maybe I'll fill the gaps with more emotes. {/Lali ho!} Makes me wish I had a screenshots from before as a comaprison.


    That's mine today at level 75. I think it's perfect in terms of number of combat abilities (including role actions, limit break, and duty action 1).
    (3)

  6. #6
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by linay View Post
    For me, it's actually easier (perhaps psychologically) to do combos when they're on separate buttons as compared to the same button changing to different abilities.



    That's mine today at level 75. I think it's perfect in terms of number of combat abilities (including role actions, limit break, and duty action 1).
    Yeah, that's because you don't combine Venomous Bite/Windbite, and you have one extra role actions I have no need for. You also have Limit Break, Teleport, Return, a minion, and something else on your main hotbar, whereas I have those types of items on a sidehotbar (I only had two unrelated bard items on my hotbar). So, that accounts for all the empty spaces, which is why yours looks fuller than mine. I really have no desire to fill mine up with crap I don't need on it. XD

    So, in comparison to before when my hotbars were almost completely full with just bard actions: yeah. The purge hit hard and I do think the OP has a right to be worried XD. Because, if there was another skill purge in the next expansion, it'd be iffy for Bard. It would feel like there's not much left because right now it feels like it's the bare bones of the class. All my other classes don't have this issue, they're pretty much all full. A couple of bards skills just become "new and improved" versions of themselves (straight arrow to refulgent arrow, venomous bite to caustic bite, windbite to stormbite, not sure if there are others) so that + the lack of palisade/foe req/mp song/tp song/separated straight & refuleant arrow is probably why they feel so empty to me.

    So, what would be the next skills to get purged in 6.0? Nature's Minne? Warden's Paeon? I'd be curious to see. :|
    (1)
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  7. #7
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    you aren't alone with that fear and better example for your fear is all the healers classes.

    WHM who got his skills removed from him and some were returned as a role action.
    SCH and AST who were pretty much got their skills gutted...
    even bard lost his song support aspect only to be brought back at 5.1 after the entire bard community cried because of it.

    i think your concern is right and SE actions in the past sure raise an alarm on how they change the jobs.
    (22)

  8. #8
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    I wonder if it would help if some skills were combo'd and then the original
    skill was chained. You know like in PvP you use 1 skill, and that
    skill changes into a next potential combo? That would be nice.
    Sorry if I'm miss-explaining :x
    (7)

  9. #9
    Player
    Kyriss's Avatar
    Join Date
    Oct 2013
    Posts
    7
    Character
    Amber Wibbler
    World
    Omega
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jybril View Post
    I wonder if it would help if some skills were combo'd and then the original
    skill was chained. You know like in PvP you use 1 skill, and that
    skill changes into a next potential combo? That would be nice.
    Sorry if I'm miss-explaining :x
    My thoughts exactly! You never use combo skills outside of the combo so why does each one need its own space on the action bar? This would free up quite a lot of space for new and unique abilities to be added.
    (4)

  10. #10
    Player
    Saix027's Avatar
    Join Date
    Jul 2017
    Posts
    136
    Character
    Ashyra Leyran
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kyriss View Post
    My thoughts exactly! You never use combo skills outside of the combo so why does each one need its own space on the action bar? This would free up quite a lot of space for new and unique abilities to be added.
    Because people are against it, apperently pressing three different buttons in order is more skill then pressing the same one three times.
    And yes this is what people say to this idea, people not want PvP combos becaus its "less skill".
    (6)

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