You can just macro Draw and Play back together again, i do it, and it has vastly improved my QoL
You can just macro Draw and Play back together again, i do it, and it has vastly improved my QoL
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
But as a sch main shouldn't you be already use to skill delays? ;P ( I jest of course.) Unfortunately because of the ast changes I had to run a macro that did combine the draw and play button along other things. Needless to say it was unwieldy to use and did nothing to to address the problem with having to maunally target allies to apply buffs.
There is no delay, it works exactly as it did before.
/ac "play"
/ac "draw" <me>
/macroicon "Draw"
It won't eat your cards if you wait out the cooldown of draw. It will use your drawn card and then you can draw another (Also interacts well with sleeve draw)
Last edited by Averax; 12-13-2019 at 11:45 AM.
So I just tried it out, and while the delay isn't as bad as I thought it would be, it was certainly there. Well, moreso, it just wouldn't register on every GCD I would try to use it on, sometimes I would use macro draw-> malefic -> macro play (nothing happens) -> malefic -> macro play (it works this time.) no clipping happened, granted, but I don't think getting the card off later is a better alternative.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
Yeah there is that one tick with it. It doesn't queue up well, so you kind of gotta mash it to ensure it goes off.
My overall point is that i would rather use it than not because i'm on a game-pad and button bloat is real. I ain't got space for all of the card abilities. The more i can condense, the less i have to think about what i need to press, and the more optimally i can play.
Last edited by Averax; 12-13-2019 at 11:56 AM.
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