Very interesting ideas, I'd prefer to play something like that more than Sch's current iteration tbh



Very interesting ideas, I'd prefer to play something like that more than Sch's current iteration tbh
I would love some mechanics for strategy beyond the "Press 1 button and go" that's chain stratagem.
For example, giving the SCH some sort of build up in that department.
New skill: Tactical Observation- Scholar gives a buff to an ally or herself, increasing target's chance to get critically healed by the Scholar by X%. When the target strikes an enemy with a critical strike, he or she applies the "Exposed Weakness" debuff which last for 5 seconds and only the SCH can see on the enemy. It lasts until deactivated, like the Dancer's DP.
Changed skill: Energy drain is changed to Analyse, which now causes no damage but restores 5% MP. If the target has the "Exposed weakness" debuff, you remove said debuff and give yourself a buff called Tactical Knowledge, which can stack up to three times. Doing that also restores X% extra MP.
Chaged skill: Chain Stratagem: Requires three stacks of Tactical Knowledge. Increases critical hits damage and rate by 15% for 10s.
The idea here is that the Scholar would use one team member to find out the enemy' s weak spots. Every time the ally the SCH is observing crits, it leaves a window in which the SCH can gather data with Analyse. Then, once enough battle data is gathered, the SCH can use it to call a group stratagem.




Hmm, I can understand the reason but if I do maybe I should reduce the amount of work in another part of the kit.Maybe 15 and 30 second DOTs would be good, I'm not against it, but I also wondered about them being less aligned. Like a more offset fraction like the old 18/24/30 spell durations. Not necessarily those lengths, but the durations as they deviate from each other in their timings as they are cast throughout the duration of an encounter. 1/2 is a simple timing fraction that would be very consistent, although I think still much better than only one spell, or two at the same duration (more like one), but wouldn't involve as much monitoring/focus to maintain and be engaged with as a less aligned timing. Thinking of possibilities like 15/18, 15/21, 18/21, 18/24, 21/24, 21/27, 24/30, .... But while considering alignment with cooldowns I thought of an unlikely hybrid alternative with three DOTs. Say if two were 15 seconds and 30 seconds, quite simple, perhaps at a high level you unlock a third, except it doesn't really align well like the other two. Maybe like 12 seconds, 21-27, or even something greater than 30 seconds. But especially if longer than 30 seconds I think maybe the third should be a less major damage contribution. Such a timing that in maintaining their up time a little more attention giving/thought is involved on top of an otherwise consistent, habitual, and simple two DOT operation. Or at least the minimum amount of attention/thought for maintaining them is increased a bit.
Idk, maybe 15 and 30 is fine
Anyways, Miasma II (duration 12s) do the thing you want even if it's used only for weaving/moving when there is no better possibilities.
Maybe I could try to add an additional effect to Miasma II to incitate to use it more in some case, hmmm. Ty, I will think about it.
If I have succeeded to create/rework a job which give a such feeling, then I can say I'am very satisfied ^^ Thanks !
It's not that bad. Tactical Observation could serve as a new base to enhance existing actions as you mentionned with Energy Drain and Chain Stratagem. I don't know if I would do it that way but there is something to explore there (maybe could be even a mechanic for a new job). Thanks for the idea !I would love some mechanics for strategy beyond the "Press 1 button and go" that's chain stratagem.
For example, giving the SCH some sort of build up in that department.
New skill: Tactical Observation- Scholar gives a buff to an ally or herself, increasing target's chance to get critically healed by the Scholar by X%. When the target strikes an enemy with a critical strike, he or she applies the "Exposed Weakness" debuff which last for 5 seconds and only the SCH can see on the enemy. It lasts until deactivated, like the Dancer's DP.
Changed skill: Energy drain is changed to Analyse, which now causes no damage but restores 5% MP. If the target has the "Exposed weakness" debuff, you remove said debuff and give yourself a buff called Tactical Knowledge, which can stack up to three times. Doing that also restores X% extra MP.
Chaged skill: Chain Stratagem: Requires three stacks of Tactical Knowledge. Increases critical hits damage and rate by 15% for 10s.
The idea here is that the Scholar would use one team member to find out the enemy' s weak spots. Every time the ally the SCH is observing crits, it leaves a window in which the SCH can gather data with Analyse. Then, once enough battle data is gathered, the SCH can use it to call a group stratagem.
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