Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 72 of 72
  1. #71
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    You should just get the ability to buy a different Job crystal which is used for being a balanced job.

    Lore could be it could be a member of Martyns Blue Guild Selling BLU crystals on the black market which are pre-filledwith spells hes learned, which in essence is just what regular job crystals are, so theres a set level for all the skills are at on that crystal balanced around raids, then have it if you have some skills on limited blu you can skin them over the functionally identical skills on the full blu
    (2)
    Last edited by ReiMakoto; 12-12-2019 at 05:05 AM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #72
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaiserdrache View Post
    Would redesign it as DPS Class like Redmage, just with more support options from its 28-32 Base Skills id give it and a more Spellblade oriented gameplay that Redmage originally has but is focused more on spells to copy BLM n WHM, than actually a true Spellblade as Combat Mage.
    I'd change the Weapon from a Rod to a Dual Blade Staff, literally Zidanes Weapon Type from FF9 late game weapons, when he changes from Daggers to that.

    Base Skills would be

    - Enfire, Enwater, Enfrost, Enstone, Enwind, Enthunder - Elemental Blade Spells to change the effects of your Basic Attack Skills > Azure Slash, Azure Slicer and Azure Flash/Bomb

    - Exfire, Exwater, Exfrost, Exstone, Exwind, Exthunder - Elemental Armor Spells, that change your Combat/Movement Behavior based on which element you use and chang effects of your self heal/defense skills.

    That alone makes already 16 Skills for the Base Set with a very high versatility in combat based on how you combine the 6 elements for offense n defense.

    Other Base Skills would be:

    - Analyze > Weakens Target Defense for a while and increases the chance for you to deal critical hits
    - Quadra > The next Base Skill is performed 4x in a row but costs all your MP, potency is increased for each skill performance by 100.
    - Azure Blast > An AoE Burst with Ground Target to place.
    - Ether Control > Regain back some MP for the cost of some of your Beast Spirit Bar, that you use to perform Beast Spirit Skills from slayed monsters, starts with 50.
    - Ether Refresh > Self Heal/ Condition Cleanser based on how much Beast Spirit Progress you victimize. Charge Skill, Effect on Button Release.
    - Spiritual Ritual > kind of like Brotherhood, ally actions grant you Spirit Energy, but instead of Attack, Defense is boosted by 5 percent for all types of damage.
    - Spiritual Bond > A support skill towards allies, which changes temporarely Single Target Skills to AoE Skills and lets Magic Spells that are already AoEs instead cost lesser MP, for a very munimal cost of your Spirit Energy for each skill performance.
    - Azure Sphere > A ranged AoE DoT Shot of condensed magic that explodes in a sphere, dealing DoT to everything standing in the sphere.
    - Blade Stream - A gap closer LoS Attack.
    - Ether Wall > Create a defensive Barrier Wall that reduces frontal damage by the amount of Health the created Wall has, when you stand behind. Allies can attack/shoot through it without problems.
    - Eruption/Quake > An Earth AoE Spell, performable while under Enstone, without it's the weaker Eruption.
    - Whirlwind/ Tornado > A Wind Spell, performable while under Enwind, without it's the weaker Whirlwind.
    - Geysir/Aqualung > A Water Spell, performable while under Enwater, without its the weaker Geysir.
    - Heatwave/ Inferno > A Fire Spell, performable while under Enfire, without its the weaker Heatwave.
    .
    All i can say, is wow!! I like your ideas!!
    (1)

Page 8 of 8 FirstFirst ... 6 7 8