Results 1 to 10 of 72

Hybrid View

  1. #1
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by rachcouture View Post
    Who says a job needs a rotation?
    It needs something to justify acquiring and using multiple abilities, especially if the acquirement process is left to the player to do manually, such as the case with Blue Mage.
    (9)

  2. #2
    Player
    rachcouture's Avatar
    Join Date
    Nov 2014
    Posts
    328
    Character
    Taylor Swiftsong
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by grinkdaboy View Post
    make it a jack of all trades job. give it 3 stances. 1 stance would be for dps, 1 for tanking, 1 for healing. all skills would be useable regardless of which stance you're in, but they would have an increased mp and decreased potency, and possibly even cast time if you're not in the correct stance for them.
    Yes please. That'd be amazing and a breath of fresh air for this game's class design.

    Quote Originally Posted by linay View Post
    It needs something to justify acquiring and using multiple abilities, especially if the acquirement process is left to the player to do manually, such as the case with Blue Mage.
    Okay, but adding something as mundane as a rotation in a game that has too many of them isn't going to do it.
    (0)

  3. #3
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by rachcouture View Post
    Okay, but adding something as mundane as a rotation in a game that has too many of them isn't going to do it.
    Too many? Irrelevant. Each job is only concerned with its own rotation, not any other rotation.
    (8)