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  1. #24
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Gameplay*: Blue in DPS mimicry is a uniquely structured magical dps that plays differently to the other Mdps in the game, following a strict cooldown gated rotation with filler and odd burst windows, this fundamentally would be fun to play as a magical dps in endgame content.

    * This gameplay portion is my main contention as it stands with limited jobs, their is no reason currently other than lack of desire by the dev team why DPS blue couldnt be usuable in the endgame, its relatively balanced, the only thing carrying its dps above heavensward jobs is final sting and the permanent devilment provided by aetherial mimicry, without these 2 it would be rought the same/less rdps than black mage.
    I'm not necessarily disagreeing with you, the best I will say is that they could potentially salvage something from the playstyle of DPS BLU, but you do run into a few problems that the devs have stated as their lack of desire to make a "full" BLU. With an full BLU, do you need to learn the spells? Would I need to go out and collect the primal spells and everything else? If not, how do you justify the existance of both limited and unlimited BLU. Now if it was only unlimited BLU that existed (Highly unlikely right now), do we have a SMN problem where most of the iconic spells are gutted? The other option is gating unlimited BLU behind limited BLU, and I think that would cause more complaints than it is worth. I'm not saying you are wrong, I just think it's far more complicated and messy an implementation than is said here.

    Quote Originally Posted by ReiMakoto View Post
    Skills: RNG learn rates are simply bad, they were only employed in ffxi as a way of balancing the fact blu didnt have to pay for skills. I know its better now, still inexusable, skills are the means not the ends, and with how they currently are most skills that are learnt are broadly useless/ repeats.
    Learn rates are non existant now, and only serve as a motivator to run content synced. I like the trade off and it makes running synced extremely viable, something that I have been clamoring for since heavensward launched. For reference, learn rates are 100% if you run content synced.

    I will agree to an extent about the repeats. The real difference comes from elemental affinities, which is something I would like to see expanded upon in the future, condensed libra is a start, but these skills are mostly designed for the masked carnival right now.

    Quote Originally Posted by ReiMakoto View Post
    Lack of Duty Finder: Majong has a duty finder, blue should as well, simple.
    I completely agree with you and there is a place for duty finder content in the current implementation of BLU (sorely needed too). Tying duty finder to the BLU log would help people find the parties they want, and awarding bonus currency through a BLU roulette would make running the content a lot better. I know thats not what you are asking for, but I'm just showing how the current implementation of content can support this request. Oh, and this becomes even better if BST becomes a limited job because it would be a roulette for both BLU and BST.
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    Last edited by Lambdafish; 02-28-2020 at 01:29 AM.