Quote Originally Posted by dinnertime View Post

Neat idea, sure, but was it executed well though? I'll let the countless topics of criticism towards BLU/limited jobs from the past answer to that.

They already do just fine with making some jobs feel different. Arguably the caster role, something BLU could've belonged in, is the most diverse in gameplay. It would've been in good hands if it was a full job. Again, FFXIV is already known to twist around job concepts to fit the gameplay, and they should've done that with BLU. I would rather see a true FFXIV version of BLU than a version of it that tries to be "authentic" at the cost of a lot of things because they're afraid they might offend people if it wasn't, but ironically what they tried to avoid is what happened.

And for SMN, they took a while to find something that actually works and changed their mistake of a design philosophy which I will forgive. I love SMN, I've been playing it since ARR and I'm happy with the direction it's going because I get to summon large, powerful beings and the gameplay is fun and almost perfect. Anyway, I assure you if BLU was a mage tank (a concept we haven't seen fully explored) or a melee/battle mage, healer or whatever that is a full job, it'll still be well accepted than the limited job BLU we got.
Didn't say it was perfectly handled. That's especially obvious when technical issues are holding it back from doing certain things that are level appropriate. That's what constructive feedback is for; to give the devs suggestions to improve the experience. Operative word being constructive.

SMN was generally paying for mistakes they made when they hastily cobbled it together with ACN/SCH than lack of a vision for the job. The result was nothing resembling a SMN for a good few years. I guess they figured BRD (another iconic job) worked well enough by throwing it and Ranger in a blender, so why not? I personally didn't like the results that much, but YMV.