To be fair, did like FFXI beast look, same with XI dancer and XI BLU AF



To be fair, did like FFXI beast look, same with XI dancer and XI BLU AF

And people are complaining about the twist they put on SMN. Most of them are SMNs. Again, I am not saying any of you are wrong, but history shows, this will not end well.
If they take away charm (Like they did with FFXI), BST is now a lesser version of SMN. FFXI's BST is constantly compared to a weaker SMN. The gist of BST was taming/catching wild creatures. If you take that away, we have SMN 2.0. If you keep it, we have a balance problem.
How do you stop BST from taming everything in group content? Not allow them to charm? Then, that takes away BST most unique trait, hence it is now SMN 2.0.
Easier to make it a solo job, imo of course.





It can be cosmetic like a lot of BLU spells are. Same potency, different beast. Then make whatever side content suits the job and have the beasts be unique only there. People who want "real" BST could just pretend the job is limited and not play it outside of the special side content.
Graphics
MSQ
Viper




Illusion of variety. I like it. Most creatures in this game are recolors anyway!It can be cosmetic like a lot of BLU spells are. Same potency, different beast. Then make whatever side content suits the job and have the beasts be unique only there. People who want "real" BST could just pretend the job is limited and not play it outside of the special side content.
Summoner is at a weird place right now for how much they've alienated it from how it used to be in Stormblood, so there were complaints lately, but for the most part people enjoy the Trance and Demi play style. This is not as terrible as whatever the hell they did to Blue Mage, and they actually kept it true to tradition...lol. So what is really best here? This should honestly be common sense.And people are complaining about the twist they put on SMN. Most of them are SMNs. Again, I am not saying any of you are wrong, but history shows, this will not end well.
If they take away charm (Like they did with FFXI), BST is now a lesser version of SMN. FFXI's BST is constantly compared to a weaker SMN. The gist of BST was taming/catching wild creatures. If you take that away, we have SMN 2.0. If you keep it, we have a balance problem.
How do you stop BST from taming everything in group content? Not allow them to charm? Then, that takes away BST most unique trait, hence it is now SMN 2.0.
Easier to make it a solo job, imo of course.
They can design Beastmaster as a non-limited job and still have aspects of taming or catching creatures as something extra you could do. Not everything has to be set in stone and they can improvise to follow tradition. If they can do something like the (badly implemented) Egi glamour and the Bard Perform, then they can do a Bestiary thing for Beastmaster. They should've done the same thing with Blue Mage and the spellbook.
Making Beastmaster a solo/limited job won't do anyone any favors. BLU is already hated by most of the playerbase, making Beastmaster a limited job would be an incredibly stupid idea and would show how out-of-touch SE is.
You mention glamour egi and how little they have updated it and then act as if this "taming for cosmetic" bit for BST is somehow going to be any different. They haven't considered egi glamour a priority for the last several years and that won't change anytime soon, what makes BST so different? If they wanted to nail down its beast taming and raising they would make it a limited job and put actual work on those aspects.Summoner is at a weird place right now for how much they've alienated it from how it used to be in Stormblood, so there were complaints lately, but for the most part people enjoy the Trance and Demi play style. This is not as terrible as whatever the hell they did to Blue Mage, and they actually kept it true to tradition...lol. So what is really best here? This should honestly be common sense.
They can design Beastmaster as a non-limited job and still have aspects of taming or catching creatures as something extra you could do. Not everything has to be set in stone and they can improvise to follow tradition. If they can do something like the (badly implemented) Egi glamour and the Bard Perform, then they can do a Bestiary thing for Beastmaster. They should've done the same thing with Blue Mage and the spellbook.
Making Beastmaster a solo/limited job won't do anyone any favors. BLU is already hated by most of the playerbase, making Beastmaster a limited job would be an incredibly stupid idea and would show how out-of-touch SE is.
I know. I suspect they haven't updated Egi Glamour in years because of how Summoner is shifting gameplay recently from Egi/pets to Trance and Demi.You mention glamour egi and how little they have updated it and then act as if this "taming for cosmetic" bit for BST is somehow going to be any different. They haven't considered egi glamour a priority for the last several years and that won't change anytime soon, what makes BST so different? If they wanted to nail down its beast taming and raising they would make it a limited job and put actual work on those aspects.
Still, they can revisit the system for Beastmaster, but improved. Come on now, do you think I would like them to give Beastmaster the text command egi-glamour equivalent and call it quits there? That is shallow.
Even though it's not tied to the combat, the one you glossed over which is Bard Perform is something they improve and update constantly. They're totally capable of giving the same effort to the beasts of Beastmaster.
I won't play armchair dev, but it's obvious that Beastmaster being a limited job is a really bad idea. People should just accept that FFXIV is a different game, and Beastmaster (if non-limited) will be different. Accept change instead of alienating players more with a failed concept.
Last edited by dinnertime; 12-10-2019 at 10:03 AM.
I'm all for more limited jobs as long as they're not, ya know... limited. Either make a proper job or don't waste dev time on it.
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