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  1. #1
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zerathor View Post
    Well honestly, if troubadour prevents death, that is superior to rez. Also as far as range physical vs rdm in particular, rdm can be annoying on certain fights with their melee phase, forcing them to either lose damage, or get melee clustered on phases its preferable to have ranged/casters far away. Also ranged mobility does make certain bait mechanics easier, but we haven't really seen fights in shadow bringers that have those mechanics like in stormblood. Range mobility should however make a range job far more adaptable to different strategies if you end up subbing in other groups, which is a large quality of life factor. And the fact that they should have zero issue with positioning consistency can be a factor why a group would want them, as groups often prefer consistency above all else unless you're talking about speed running.

    Also the only caster that can fully fulfill the type of movement a ranged can do while still holding much more damage is smn, but smn is a Mary Sue bs job after this patch, just as it was all last expansion.
    and if someone stands in shit and gets oneshotted troubadour wouldn't have done anything and the redmage rezz now has a use? if the attack is magical and the boss can be targeted beforehand the caster can do addle and reduce the damage for the same amount on a shorter cooldown ? i never said troubadour is worthless, but neither is rezz, and "but preventing death is better than "correcting" it only holds true if both scenarios where mutially exclusive, or given the tools we have even necessarely linked at all, they aren't.Also what type of movement while holding the same damage as a ranged ? redmage, the weakest caster and one which i allready stated believe to be undertuned still is above mch at the 90+ range, and above every other physical ranged until 40% , you don't think every 5th rdm (so everything above 80-90 which is the range where mch/rdm are the most equal) has a 2 more ranged with him so s/he doesn't need to do these mechanics ? as it is even the weakest caster IS holding the same damage as the strongest physical ranged, movement be damned, and that caster is undertuned. i fully agree that fights as they currently are should not see physical ranged at the top, but thats the other thing, fight design.

    As it stands even with an extremly melee unfriendly fight, which we don't even have you could simply not give a damn about uptime strats and melee would still be equal or more likely on top, with more balanced fights (and more balanced classes cause the current discrepancy doesn't even fully close the gap in ultimate where realistically you should still rather compare mch with the rest of the classes, yes dnc/brd are stronger than mch there, but that is do to the very specific fight design of having 2 adds for half the fight, not do to ease of movement and as we didn't have a fight with a constant 2 targets you could actually multi dot and tank together for half the fight in years i wouldn't assume such a kind of fight to come back anytime soon, the simple "have to deal more mechanics, but also an easier time to do them" aspect not even in ultimate manages to let even mch catch up to the other classes, thats how little "free movement" really is worth.)

    with more balanced (in the sense of heavy movement/light movement/special strats for uptime really required or boiling down to "let the melee take the spot closest to the boss?") you could have a situation where (lets for simplicitys sake act like all classes in a role deal exactly equal dps and other buffs aside from damage don't exist, just so it can be boiled down to a numbers question)



    caster and melee deal 15k in the low movement fight where uptime strats also mostly consist of "let the melee take the spot closest to the boss" while phys ranged do 14.750. (say thats 1/4 of the fights)

    a fight where mechanics need to be baited in a way where the phys ranged still do 14.750, casters would drop to 14,500 or at least have a really hard time keeping the same as the phys ranged/topping it at maybe slightly at the absolute top end (99% here, not 95%) and melee stay unaffected by the mechanics unless you got less than 2 ranged doing them (lets make this 2/4 of the fights)

    a fourth fight where bait mechanics or general movement is so seldom used the physical ranged keep their 14,750, the casters drop maybe to 14,900 but the melees get bend over backwards by some sort of mechanic that they now either drop to 14,250 dps OR the group has to do extra legwork for some harder uptime strats leaving them with the potential to still be top but requiring extra work, or in this case taking the punishment and being weaker in this 1 out of 4 fights.


    of course it never works out that perfectly, not even all melees are equal and their indeed is more to a class than pure dps, but as this here is a "how much dps is movement worth" question as well as a theoretical question boiling it down to just movement while having perfected balance is easier than giving a value to every rezz, addle, troubadour or mantra so lets just act like these don't exist for once and dps between classes would end up perfectly where the design wants them to at this point, now phys ranged would be the most consistent but never the absolute top while caster/melee would battle for the top with the tradeoff off being less consistent and actually on the bottom depending on the fight, problem is we didn't have any high movement/keeping uptime is actually hard fight during the whole savage tier so far (thats fight design fail) but looking at ultimate numbers even with heavier movement and more complex mechanics the gap is still to big to truly close/swing in the favor of the phys ranged in a fight that does literally everything that can be done to accommodate them which than is a pure class balance fail.
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    Last edited by Akiudo; 12-09-2019 at 12:49 AM.