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  1. #11
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Guildhests are designed and intended to be the games tutorial for duties. We dont need more.
    (1)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  2. #12
    Player
    Shriv's Avatar
    Join Date
    Aug 2019
    Posts
    38
    Character
    Raxielle Fatale
    World
    Excalibur
    Main Class
    Machinist Lv 90
    If there are some mechanics introduced after ARR and not covered within the current Guildest set, and that those really need guidance with, why not they be incorporated as an extra chapter to the Hall of novice chain?
    (0)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DrWho2010 View Post
    more guildhests aren't really necessary. you're expected to turn to the community and your fellow players to learn more things as the game progresses.
    As are consistently/completely accurate tooltips and the effects of our stats. That doesn't mean they shouldn't be included in-game as well.
    (0)

  4. #14
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    We could use a Hall of the Veteran around level 60. And make it mandatory for boosted jobs before they can go into Duty Finder.
    (1)

  5. #15
    Player
    purgatori's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    302
    Character
    Purgatori Sakkara
    World
    Sophia
    Main Class
    Dark Knight Lv 92
    Rather than more Guildhests (which everyone just blazes through anyway), I think that extending Trusts back into old content might be the better approach. Trusts are actually a decent way of teaching content, since the NPC's actually demonstrate what it is you should do for certain mechanics (most of the time, at least).
    (1)

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