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  1. #61
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by Numenor1379 View Post
    Yes, Freeze spam is optimal from 35 to 50.
    I scratched my head at this for a long time, because I was like "Fire 2 deals more damage under AF3..." and then it hit me. That mp cost just makes it really useless. That 100pot Freeze, plus UI3 making mp laughable, makes it viable for spamming and...*all other stuff you already know*
    (0)
    Last edited by Rasikko; 04-22-2020 at 10:04 PM.

  2. #62
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    For Ninja around the Mid-60s, is it efficient to burn Katon x 3 per pack pull by using Hissatsu?
    (0)
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  3. #63
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    762
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Rogue Lv 81
    Quote Originally Posted by Leidolf View Post
    For Ninja around the Mid-60s, is it efficient to burn Katon x 3 per pack pull by using Hissatsu?
    Yes. Unless perhaps if mobs will live long enough for a second Doton (assuming you stealth reset after first Doton), then you might be better off saving Hissatsu for that (if there's no Ten Chi Jin) but don't see this scenario happening very often. I think it's also worth using Hissatsu on mobs right before boss fight even if it leads to you missing Hissatsu with first Trick Attack, AoE>Single target by a lot in terms of efficiency.
    (1)

  4. #64
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    "you'd have to be a complete idiot not to grasp the basics of Red Mage AoE... but here it goes..."

    Actually, RDM is more complex than that. I won't deny it's an easy class but New players will need to understand the following to do better DPS:

    -Use off global cooldown (o-GCD) abilities like Fleche and Contra Sixte when your GCD abilities get locked, such as after using an insta-cast Veraero/Thunder from dualcast.

    So a better rotation would be:

    At the start of a dungeon use Vercure to get a Dualcast Proc. Then use the Proc to hit the first mob with
    Scatter > Fleche> Veraero/Thunder 2 > Contre Sixte > Scatter > Swiftcast > Scatter

    I put Fleche first in case the Tank is running and building a bigger mob. You'll want the Contre to hit more enemies. The rotation may vary depending on if you have time to stay to cast. Embolden is also an o-GCD, so you may also want to (Dualcast) Scatter > Embolden

    Another option is to start with swiftcast and use scatter while running after a mob. Also remember that swiftcast provides more global cooldown time to use your oGCDs.



    I'm not an RDM main, so maybe someone that is can provide even better Rotations. Plus mine is only at Lvl 71.

    I remember reading the aoe rotation changes with 2 or 3 pack mobs to substitute scatter with Aero/ Ver 1. Again, would be best to read an aoe guide or if an RDM main could clarify.
    (1)
    Last edited by Yani-Madara; 05-09-2020 at 02:17 AM.

  5. #65
    Player
    Leidolf's Avatar
    Join Date
    Mar 2020
    Location
    Ul'dah
    Posts
    104
    Character
    Leidolf Kvasir
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yani-Madara View Post
    "you'd have to be a complete idiot not to grasp the basics of Red Mage AoE... but here it goes..."

    Actually, RDM is more complex than that. I won't deny it's an easy class but New players will need to understand the following to do better DPS:

    -Use off global cooldown (o-GCD) abilities like Fleche and Contra Sixte when your GCD abilities get locked, such as after using an insta-cast Veraero/Thunder from dualcast.

    So a better rotation would be:

    At the start of a dungeon use Vercure to get a Dualcast Proc. Then use the Proc to hit the first mob with
    Scatter > Fleche> Veraero/Thunder 2 > Contre Sixte > Scatter > Swiftcast > Scatter

    I put Fleche first in case the Tank is running and building a bigger mob. You'll want the Contre to hit more enemies. The rotation may vary depending on if you have time to stay to cast. Embolden is also an o-GCD, so you may also want to (Dualcast) Scatter > Embolden

    Another option is to start with swiftcast and use scatter while running after a mob. Also remember that swiftcast provides more global cooldown time to use your oGCDs.



    I'm not an RDM main, so maybe someone that is can provide even better Rotations. Plus mine is only at Lvl 71.

    I remember reading the aoe rotation changes with 2 or 3 pack mobs to substitute scatter with Aero/ Ver 1. Again, would be best to read an aoe guide or if an RDM main could clarify.
    I think you can also use Enchanted Moulentte up to 5 times if you get up to 80, burn two back down to 40, and then use Manification.
    (0)
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  6. #66
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,146
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Leidolf View Post
    I think you can also use Enchanted Moulentte up to 5 times if you get up to 80, burn two back down to 40, and then use Manification.
    You can Moulinet seven times if you have 90|90.

    VerthunderII+Impact [90|90] (Fleche+Embolden)
    E.Moulinet [70|70] (Contre-Sixte)
    E.Moulinet [50|50] (Manafication) [100|100]
    E.Moulinet [80|80] (Engagement)
    E.Moulinet [60|60] (Corps-A-Corps)
    E.Moulinet [40|40]
    E.Moulinet [20|20]
    E.Moulinet [0|0] (Swiftcast)
    Impact
    (1)

  7. #67
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    SAM at 80:

    Build your buffs while the tank is pulling, don't wait till they stop.
    As soon as the train starts pop Sprint and hit that Hakaze -> Shifu, Hakaze -> Jinpu, personally I find going for Kasha and Gekko a bit jarring here so rather skip on those, up to you.
    Hitting Ikishoten as soon as you are on battle will help you get some extra Kenki real fast and early.

    Got both buffs and the train hadn't stopped? You don't have to wait either, Use Fuga -> Mangetsu / Oka while still running.
    If the Tank stops go for Tenka Goken -> Kaeshi: Goken in a single flow.
    But what happens if you are still running and already got 2 Sens? Burn them with Hagakure, keeps you on the run, if you have too much Kenki while still running, burn some with Kyuten and keep AoEing non-stop.

    When you finally stop do not fire Guren immediately, more often than not Mobs aren't properly packed for the first few seconds, watch on them and catch them when they are most together.

    Meikyo Shisui is also a pretty useful AoEing tool, but I do not recommend to use it while running, wait till Tank stops to consider its use. (Using it on the pull to have Shifu and Jinpu is also quite a waste)

    So long you have at least 35 Kenki it should be fairly safe to use Kyuten and still manage to Kaiten your next Goken.

    Goken can't beat Midare if there are not at least 3 targets, so do not use AoEs other than Guren over Senei when you have only 2 targets. (Kyuten is also weaker than Shinten in a 2 target scenario)

    Shoha is self explanatory, use it whenever its ready, just be sure to not clip yourself cuz more often than not you may be too far from your actual target, and with some enemy AoE in between, this may make you lose rythm and time. Better to clip on Meditation stacks than on GCDs, really.

    Have bloodbath at hand, you will need it... quite often...
    Make a separate Set/Hotbar for AoEing purposes so as to have an easer access to these not so common use skills.


    Pro Tip for NIN:
    - When you execute Doton, use Shukuchi to relocate yourself before the Doton animation ends. Doton will pop wherever you land, this will allow you to TenChiJin from a safe distance and still place your Doton underneat the mob.
    (0)
    Last edited by Arkenne; 05-17-2020 at 03:52 AM.

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