I think its nice that they aren't total freebies. Though it is annoying on the few hard ones to die and then slog through 15 min of crap to get back to where you were.
I think its nice that they aren't total freebies. Though it is annoying on the few hard ones to die and then slog through 15 min of crap to get back to where you were.





It’s not necessary to research this instance before doing it. Pretty sure the game tells you to LB the boss at a certain point, so it’s literally just reading and reacting to the speech bubbles.SPOILER ALERT don't read this if you haven't done the 5.1 MSQ.
So I just tried the Estinien quest in 5.1 and guess what? YOU GET KILLED AT THE END. This is if you don't bother looking it up and studying it in detail before you try it. Which shouldn't be necessary. It seems like this is a repeating theme...let's watch a long cutscene and then do a battle as someone else and get KILLED AT THE END because of some surprise mechanic. It was funny the first few times, but now I find it annoying. How about a MSQ as an NPC where you can actually finish it without having to go to YouTube or Reddit to figure it out?
Thanks,
Nikko
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055


The issue with a lot of this is that most of that pointer style stuff comes up in a chat log that's stuck away on a corner of the screen while players are often paying attention to what's going on in the centre of the screen..
The other issue is if a player is using the default log settings then any npc dialog that comes up disappears from the log very very quickly and can be very easily missed. Or people with customised filters again might miss it if it's on the wrong tab.
This has been a long standing issue that ties to many of the earlier job quests and all sort a of things. It's not a difficulty issue it's just a clarity issue. It's why people have suggested npc speech bubbles or audible voices and stuff a few times over the years for some such events.
I kept dying before the LB opportunity due to the big fire explosion. (Must have made 20+ attempts at it.)
Finally, I tried the two AOE's against one of the little adds around the edge, which seemed to be causing the explosion, but it didn't die. Then, the explosion didn't kill me. I assume one of the AOE's killed whatever was killing me at the end of the long cast.
I would have never thought that any AOE ability would kill everything in the arena short of the boss. (I don't recall if the tooltip said it would or not.)
Ppl are dying to msq solo duty? Even after the Inclusion of difficulty selection?
Wow
I had to look back. And I literally cannot fathom how someone could fail anything about this. I remember the roar catching me off guard, but getting hit with 1 AOE will barely chip off your health. Enough time to slowly read a tool tip.
I hope the staff that read this thread don't think all these responses are people having the same issue. Because this has got to be a minority smaller than raiding for NA.
Who needs to read the skill tool-tips when you just bash your way through first try...I mean, the skill bar(at least for control users) is set up for going clockwise from the right most button(the majority of the time) for you to not fail....and that's automatic.
LOL! Ohmygod....that is exactly what happened to me.Villian: "I'm gonna charge up my attack that will insta kill you unless you use limit-break to stop me!"
Ally: "oh noes. He's charging up his attack that will insta kill you unless you use a limit-brake to stop him"
Player: *doesn't do the mechanic* "WhY DiD I DiE!?!?!?
I did it the first time and got the guy down to something like .0001% and just when I thought I had it, I insta died at almost full HP. Then I glanced at my chat box and realized I should have glanced at it earlier because I was focusing on not standing in the goop and the mech's HP. After reading it I mentally whipped myself and ran it a second time remembering to push the duty button when it lit up and no problem.
I filed it under "my bad" and got on with it.
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