Good morning.
Regarding the Tags, will add any and all as the thread moves along.
If at all you found or had a good experience with a method of grind from another game. please add it, this thread is a means to let SE take ideas from, all ideas are welcomed
I personally like the guildleves as they stand for a means to gain reward via Gil/items/SP for the more casual player base.
This idea I got from another game as well believe FF12 did same fashion.
This method would make use of the billboard beside the Leve NPC in Uld (the one I know of) as well all cities. To put it simple this billboard would contain all sorts of quests ranging from simple go collect X item, all the way to maybe help kill a NM that is wrecking havoc on a village.
The quest/missions from the billboard would encourage the player base with multiple forms of rewards, via repeatable quests/non-repeatable as well grouped play (very tough creators in need of being dealt with) as well simple quests which can be easily taken on by one individual.
The reward part for these quests would be anything from SP, gil. The amount would be directly effected by the risk involved.
Much like the NM leves the quests will not have the ability to set difficulty also be restricted to rank limitations (if no classes of that rank, the reward will be effected by the rank you complete the quest), some quests will actually force the player base to go find members to help take on the objective.
To help make this clear (so we don't have people getting mad for failing a grouped required quest) the quest log (much like the leves are) will have a rating as well required group (Group of X +, RXX optimal), this can be done in many forms. One idea would be to make a star rating, as well a simple explanation in the wording of the quest itself.
I understand this is just copying the Guildleves and moving them to a different location (to some degree), it will also open up other avenues for grinding/story/lore for other player base groups.
Unlike the Guildleves some of these quests will be only available once or (with low reward) repeatable, can even add circumstances like even time of day to the mix.
Example would be, in the evening hours 20:00 - 8:00 some quests would be available requesting the player to go kill X monster/collect X item.
Some of the quests can be chained together. Helping person X with collecting/killing, they open up more quests or even increase ones fame (like FF11 did). This in turn will open up more quests that can still be linked to story/lore.
For the act or claiming the reward, this can be done in a few methods as well. Directly traveling to the person requesting the quest from the billboard (would be found using the journal "map" option), gaining the reward upon completion of the quest, or by going back to the billboard to receive the reward.
This is just an idea for opening up methods to keep the player base busy while introducing group/solo play.
Looking forward to hearing ideas others might have with opening up ways from which SE can take from, as well ways to increase the enjoyment of playing the game.
Thank you for reading (sorry it is little long)