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  1. #711
    Player
    silverdragontyr's Avatar
    Join Date
    Nov 2011
    Posts
    174
    Character
    Erdra Tyr
    World
    Brynhildr
    Main Class
    Pugilist Lv 90
    It certainly feels like a not fully thought or implemented idea. A bandaid rather than a transplant. The fist stances still being there/being the same as a disappointment. If SSS keeps its long gcd it will remain a niche ability. Anataman has to be useful in some way. They can't be that dense. Either way it keeps Mnk with around half a dozen skills that are either very niche or downright useless in most play. With what Yoshi said saying "because this isn't an expansion no new skills right now" I almost have to wonder if this is indeed not the full rework and a better one will come next expansion. It just feels too shallow right now.

    That said Mnk will likely see a 10-20% power boost with TK being oGCD with no further restrictions, PB being stacked and not needing a coeurl skill to maintain GL. Also opener will almost certainly be Formless > Dragon Kick > Leaden Bootshine now. We'll be strong, we'll just continue using the same six skills with 2 oGCD thrown in every 30-60 seconds.
    (1)

  2. #712
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jirah View Post
    Agreed, so far every time SE changes a job its usually for the worst or a complete lobotomy which my bets are on the latter. If Monks get that treatment i just wanna say i totally called it
    Still Valid
    (4)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #713
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Still Valid
    I mean Monk didn't get lobotomized, it just didn't get anything at all really.
    (8)

  4. #714
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by SpeckledBurd View Post
    I mean Monk didn't get lobotomized, it just didn't get anything at all really.
    Well we dont know alot of stuff but what we do know is that:

    Perfect Balance will act similar to Ninjas Bunshin which implies a more lenient approach for dishing out time sensitive gcds, Tornado Kick will be another boring ogcd with no affiliation to anything like Fleche or most of MCH kit which i dont like tbh just delete the skill if you have it has bugger all to do with anything. Form shift is a minimized Perfect balance not the new version the old style perfect balance. and GL will be traits still nothing on the fists or Anatman or Chakra if they even do anything with that so the job can go anywhere from here tbh.

    but ima predict MNk will be easy to play but not fun which is key. and idk how these potency buffs after GL absence will translate perfectly or not
    (4)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  5. #715
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by silverdragontyr View Post
    It certainly feels like a not fully thought or implemented idea. A bandaid rather than a transplant.
    That's because this is a bandaid. It's a really big one but not a total complete rework. It will be further adjusted at 6.0 and this is somewhat of a hint at the direction they may take. It's most likely that this is the direction 6.0 was going to take MNK in already but they're having to implement it early with the abilities currently available. Job adjustments and reworks are likely already fully thought and planned out this close to a new expansion- potentially even in balance testing phases.

    If they removed the fist stances without being able to add in new abilities to replace them, they'd probably get a lot of flack. New abilities are a selling point for expansions, so it's likely that SE PR won't let them implement new abilities early. Kind of like how around this point in SBs life they said WHM was getting fixed to be competitive with other healers but all they could really do at the time was adjust the effects of current abilities - namely massively boost Assize potency. But when ShB came out we saw WHM's entire job gauge reworked and the addition of Misery which helps to lessen the impact of lost DPS from GCD heals which basically mirrored their SB patch goal.
    (3)
    Last edited by MartaDemireux; 11-28-2020 at 09:04 PM.
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  6. #716
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    One thing that only really popped into my head today, that I'm actually really happy about is how these changes will affect the opener for Monk. No longer will we have to deal with building up GL during the opener and being punished for having a higher ping. This is going to be such a nice change and will ensure consistency for opening and re-opening, making it much easier to align yourself with other party member's raid buffs. I'm guessing this means going forward there will finally be just one opener again, with possibly minor variations to adjust for party comp.

    As for this being dubbed a bandaid, it's a frustrating position to be in. We were told this was going to be a big rework for monk, and I guess that isn't untrue but if they're once again doing as little as they can so that they can save it for 6.0, it's a bit of a smack in the face to us. How many times are we going to have to relearn new openers and work around jank in our kit before they finally rework the job properly, rather than making small changes, over and over again causing us to have to readjust to certain things. If 6.0 is another let down for monk, then what happens next? I am nervous to find out where we end up.
    (0)

  7. #717
    Player Bananarama's Avatar
    Join Date
    Jan 2016
    Location
    Mountain Dew
    Posts
    52
    Character
    Bana Kori
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by Macleod View Post
    GOOD! Finally! Been hoping for this for so long, it's so annoying.

    ...sorry for those who liked it, I don't understand you, but sorry still lol...
    >you thought the SFX for being under the effect of greased lightning was annoying
    Why ever would you want it to go away? Do you hate fun?

    personally, I like the the idea of Tornado Kick being more frequently used, but I hate that we've essentially had Steel Peak AND Howling Fist gutted from us and effectively only gotten one of them back. I'm gonna miss the animation for Greased Lightning being active, especially since I never had any issue keeping it going if I wasn't hit with Down For the Count or forced into a cutscene like SE is so eager to do. I dare say, I found it fun and the punishment for dropping GL was okay because of said fun. I guess people who were good at MNK despite its issues weren't the ones they were listening to this time.

    Not to mention the fact that at first glance, Perfect Balance and Form Shift appear to be the "same skill" and we STILL have Anatman and fist stances to worry about. I'm at a point where I don't want to wait on 6.0 hoping MNK will become fun again, just to get my hopes shot down for the 3rd expansion in a row. Might quit lmao.
    (5)
    Last edited by Bananarama; 11-29-2020 at 08:20 AM.

  8. #718
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bananarama View Post
    >you thought the SFX for being under the effect of greased lightning was annoying
    Why ever would you want it to go away? Do you hate fun?
    Well the thing is we desperately need that GL aura because without it, MNK's barren and boring animations are plain to see. Just SE doing their usual thing and continuing to strip the job of anything that might be visually interesting I suppose.
    (3)

  9. #719
    Player
    Macleod's Avatar
    Join Date
    Feb 2014
    Location
    Ishgard
    Posts
    441
    Character
    Elric Ashmore
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by VentVanitas View Post
    Well the thing is we desperately need that GL aura because without it, MNK's barren and boring animations are plain to see. Just SE doing their usual thing and continuing to strip the job of anything that might be visually interesting I suppose.
    An endless repetitive green swirl around a character doesn't make it more interesting.
    (4)

  10. #720
    Player Bananarama's Avatar
    Join Date
    Jan 2016
    Location
    Mountain Dew
    Posts
    52
    Character
    Bana Kori
    World
    Sargatanas
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    Well the thing is we desperately need that GL aura because without it, MNK's barren and boring animations are plain to see. Just SE doing their usual thing and continuing to strip the job of anything that might be visually interesting I suppose.
    knew it was a mistake to get my hopes up. Maybe I should quit before 6.0 happens and we're reduced to one button

    Quote Originally Posted by Macleod View Post
    An endless repetitive green swirl around a character doesn't make it more interesting.
    If you hate MNK so much, why are you here?
    (4)
    Last edited by Bananarama; 11-29-2020 at 12:30 PM.

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