Page 65 of 80 FirstFirst ... 15 55 63 64 65 66 67 75 ... LastLast
Results 641 to 650 of 795
  1. #641
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VentVanitas View Post
    Hypothetically speaking, if there were a free button made from Brotherhood/RoF's merging, we'd have a new slot to take up anything. My suggestion? Another way to spend Chakra.
    While, depending on its implementation (and, slightly, on our Chakra-per-minute), I too would like to see another Chakra skill, let's note that we're not so strapped for space that we'd need a merger just to allow for that.

    As mentioned before, I'd prefer to remove Meditation and Form Shift as buttons, providing their benefits continuously/granularly and passively over time not refreshing the GCD, largely because that'd mean TFC and Enlightenment could be freed to be used at any amount of Chakra, thus relieving our banking/timing issues.

    If we go the route of having more to our Chakra skills than just a ST and AoE filler skill each, it'd be cool to see some bonuses to each such that they're variably best used at low or high Chakra, situationally (i.e. based on sync in relation to key GCDs in rotation and/or key CDs macrorotationally) but still consume all available Chakra.
    For instance, a skill which, alongside its damage, generates a buff at value regardless of Chakra expenditure would want to be used at low Chakra while maintaining that buff. Alternatively, if the duration of the buff still varied with Chakra, then it'd still be worth rushing out before another hit that makes good use of it. This would of course pair best with a more predictable (i.e. not abnormally RNG-based) version of Chakra generation.
    Alternatively, you could have one of those Chakra skills drain Chakra over time or per weaponskill to vary things up that way.
    (1)
    Last edited by Shurrikhan; 09-22-2020 at 07:50 PM. Reason: typos

  2. #642
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    A smallish bit of news from a recent interview with Yoshi

    https://massivelyop.com/2020/09/22/i...-in-patch-5-3/

    "As for how where we’ll land with Monk, I don’t think I can say what the player impression will be in terms of scale just yet. I don’t want speculations to go too far from anything I say here and cause any problems down the line, but what I can say for now is that we are significantly changing internal processing for the job, and the work that the development team is putting in is no small order. They’re working hard towards a finished product, if you could please be patient for just a while longer!"

    I get he doesn't want to say much yet and he's clearly playing this alot closer to his chest than when he was talking about Monk prior to SHB releasing but boy do I not feel confident about the rework that awaits us. As of late I decided to pick up Ninja again after not really feeling it post rework and now I love it... if Monk gets reworked this well, then I'd be willing to sweep the past under the rug and move on but if it's bad then I'm afraid I might end up ditching it for Ninja which feels bad but there's no point trying to push through on a job that just gets the short end of the stick constantly.
    (2)

  3. #643
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Irisdina_Wiloh View Post
    A smallish bit of news from a recent interview with Yoshi

    https://massivelyop.com/2020/09/22/i...-in-patch-5-3/

    "As for how where we’ll land with Monk, I don’t think I can say what the player impression will be in terms of scale just yet. I don’t want speculations to go too far from anything I say here and cause any problems down the line, but what I can say for now is that we are significantly changing internal processing for the job, and the work that the development team is putting in is no small order. They’re working hard towards a finished product, if you could please be patient for just a while longer!"

    I get he doesn't want to say much yet and he's clearly playing this alot closer to his chest than when he was talking about Monk prior to SHB releasing but boy do I not feel confident about the rework that awaits us. As of late I decided to pick up Ninja again after not really feeling it post rework and now I love it... if Monk gets reworked this well, then I'd be willing to sweep the past under the rug and move on but if it's bad then I'm afraid I might end up ditching it for Ninja which feels bad but there's no point trying to push through on a job that just gets the short end of the stick constantly.
    All I got from that direct quote was that Yoshi-p doesn't want to divulge any information as of yet to prevent slowing down his team with further backlash. I would do the same thing until it's done, but to speculate on the changes? They have to be RADICAL from the current form, and the job will be a huge departure from what we know. I believe he's downplaying it considering the amounts of time and work that are going into this single job.

    All that said...Bring it on. I'm ready for a change on Monk, and there is nothing stopping them now in giving us something that is nowhere near what we have now. Or like you said, could be a complete let down. I have confidence though that Monk will be even more unique and combat flow will "be like water".
    (0)

  4. #644
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sqwall View Post
    I have confidence though that Monk will be even more unique and combat flow will "be like water".
    Outside of the objectively beautiful Ten-Chi-Jin change, the only commonality I've seen between the SMN, WAR, DRK, and most notably the NIN and MCH reworks or massive reiterations have been a loss in depth more so than any increase in flow, but as you've said it's all up in the air for now.

    I'd say "it can't get worse", but then... I need only look at how much was unnecessarily sacrificed for 'fluidity' before. Here's just hoping we don't go down that path again where rotational depth, core mechanics, or core playflow are needlessly removed in accommodating a 'streamlined' take on the job.
    (1)

  5. #645
    Player
    Irisdina_Wiloh's Avatar
    Join Date
    Jun 2017
    Posts
    51
    Character
    Irisdina Wiloh
    World
    Ultros
    Main Class
    Samurai Lv 100
    @Sqwall - Yeah absolutely, he's definitely not saying anything else now until it's ready but that doesn't fill me with confidence either. I hope they're not too radical, the core loop of Monk is very enjoyable and doesn't really need touching, it's everything else that is the problem and if they go too far down the rework route it could end up feeling totally foreign, sort of how MCH feels to me now. The Ninja rework imo was good, before then, SHB NIN felt like a mess but I won't deny that they did simplify the job a lot, Shadow Fang basically being a button you only press during trick etc.

    Basically I echo what Shurrikhan is saying, I know they have the ability to do reworks well, but depending on at what cost, it could be fantastic or a disaster.
    (2)

  6. #646
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    If you ask a question that isn't about something already implemented or something to be implemented within a few weeks, Yoshi-P isn't going to give you any information at all. That's pretty much been the MO for every interview with him since Stormblood.

    The most significant thing he said was "[...] what I can say for now is that we are significantly changing internal processing for the job, and the work that the development team is putting in is no small order." It's not particularly new information and even then it's ambiguous as to if "internal processing" is an odd translation and he's refering to major changes in how the job works or if he's referring to the way the development team's internal process for its development. Hopefully it would be the latter, since there's clearly something very wrong there.
    (0)
    Last edited by SpeckledBurd; 09-25-2020 at 12:41 AM.

  7. #647
    Player
    XValenusX's Avatar
    Join Date
    Jul 2015
    Posts
    14
    Character
    Brooklynn Nein'nein
    World
    Lamia
    Main Class
    Paladin Lv 70
    Ez Changes IMO

    1.) Make TK a Single Target Elixer Field which shares CD. SSS can stay as a disengage from the boss (just remove that nonsensical recast reduction)

    2.) Remove anatman, cuz it's virtually useless (or change what it does, or something) Form Shift does it better.

    3.) Bring Back Tackle Stacks (cause why not) Tackle mastery, while handled semi poorly was still way more engaging than what we have now.

    4.) Change Dragon Kick somehow. Leaden Fist feels awful to use as a "burst phase" tool. (personal opinion)

    Just a couple things off the top of my head
    (0)

  8. #648
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silverneck View Post
    Mentioned in my last post about the chakra rework. Just wanted to post it here again cuz its honestly so well documented it think it deserved it. All credit to the author.

    https://imgur.com/a/MNKeu1E
    This link, frankly, needs more views. Ruiknao (Era Lerato of Cerberus)'s rework is conceptually great and incredibly well presented. I'd be almost perfectly happy getting this; frankly, only some incremental improvements are even possible, and they're far from necessary.

    Heck, even Chakra finally sounds sensible AND unique in gameplay in that link. That's a first as far as rework ideas go.


    _______

    Also, it's astonishing that Ruiknao went from some brief notes back in April...
    Quote Originally Posted by Ruiknao View Post
    <snip>
    ...to something so detailed by July:
    Quote Originally Posted by Ruiknao View Post
    I've been working on a document for the past while expressing thoughts shared by the community and myself regarding Monk's design, while showing several ideas on what Monk could have that might fix some of its issues. I recently finished it and posted it up on a separate thread for anyone that's interested. Or you can look at the document with this link (https://imgur.com/a/MNKeu1E).

    Thread: https://forum.square-enix.com/ffxiv/...ts-Suggestions
    (2)
    Last edited by Shurrikhan; 09-25-2020 at 05:23 PM.

  9. #649
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by XValenusX View Post
    Ez Changes IMO

    1.) Make TK a Single Target Elixer Field which shares CD. SSS can stay as a disengage from the boss (just remove that nonsensical recast reduction)

    2.) Remove anatman, cuz it's virtually useless (or change what it does, or something) Form Shift does it better.

    3.) Bring Back Tackle Stacks (cause why not) Tackle mastery, while handled semi poorly was still way more engaging than what we have now.

    4.) Change Dragon Kick somehow. Leaden Fist feels awful to use as a "burst phase" tool. (personal opinion)

    Just a couple things off the top of my head
    Easy changes, but they're not what MNK needs if you ask me. (except for 4)

    1. Monk has so little OGCD attacks to begin with, let's not tread the path of MCH and have more AoE exclusive moves please, not to mention it'd be a total waste for TK when it can be made into something more substantial in the case of a rework.
    2. I agree mostly, but in my opinion they both need significant changes, not just Anatman.
    3. Having Wind Tackle back would be cool, but we don't even know if it will function properly considering they're going to make GL passive. We don't entirely know what that entails but chances are Wind Tackle won't help much if at all.
    4. This is the only one I fully agree with. Bootshine shouldn't be our most powerful skill and I hate that doing good damage on the job entirely revolves around hitting as many Leaden Buttshines as possible.
    (2)

  10. #650
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,110
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    If people think that Six Sided Star's only use is just before a downtime or a kill "like tornado kick", I seriously urge you to learn to use it. It's an absolutely great tool for every kind of disconnect due to mechanics (or a great GL safeguard if you fuck up).

    Also what the hell are you on about, Riddle of Earth is one of the most insane, if not the most potent skill in all of monk's arsenal. 30s free of positionals every minute on top of a defensive buff is just crazy. Use it.
    (1)

Page 65 of 80 FirstFirst ... 15 55 63 64 65 66 67 75 ... LastLast