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  1. #301
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by SpeckledBurd View Post
    Also here's a fun check in that everyone loves to hear, now that the clear rates for jobs week to week for Savage have normalized, Monk is once again the least played job in everything other than TEA. Not because it's weak, but because its design in Shadowbringers kept its problems and pleased basically no one.

    Which is no surprise from the census back in feb from Lucky bancho? Isn't MNK the least played overall barring BLU? And even then not by much in difference?
    (0)
    If you say so.

  2. #302
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    I'm never surprised that MNK is the least played in all content (barring some Ultimates). I'm certain MNK has been the least played DPS job since HW minus a brief moment in SB where it was slightly above MCH. The job's become stale since HW as no interesting mechanic has been introduced. DRG got BotD upkeep which is rewarded with LotD, while not much of a mechanic is at least a gauge that ramps up and allows a decent burst phase. NIN has Ninki management and while not the most intuitive at least has some decent skills attached to it. Ninjutsu feels engaging and is super nice when you can chain Ninjutsu together when out of melee range. I haven't played SAM since SB but my wife has it leveled and even that seems somewhat improved rotationally.

    There's nothing engaging about GL or Chakra stacks 6 years (4 for chakras) after their inception. To me personally neither feel like a mechanic, I have no control over chakras and GL is so easy to maintain now that there's no thought needed. If you lose GL it's because 1) The fight forces you too. 2) You died. Or 3) you fell into the trap of using TK when you shouldn't have. Neither 'mechanics' have evolved in the slightest. Keeping GL has been made easier but outside of that there's almost no interaction with the gauge itself. The job is just boring now which pains me to say because I love martial artists in other games because the aesthetics resonate with me. It almost feels like they've palmed all 'engagement' into the same positionals we've been doing for 6 years and given up on any other form of engagement. I think MNK's numbers are as high as they are currently because they're at least still really good DPS wise. Just a shame that after 6 years MNK has had next to 0 evolution.

    Rework when please SE?
    (8)

  3. #303
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Sora_Oathkeeper View Post
    It almost feels like they've palmed all 'engagement' into the same positionals we've been doing for 6 years and given up on any other form of engagement. I think MNK's numbers are as high as they are currently because they're at least still really good DPS wise. Just a shame that after 6 years MNK has had next to 0 evolution.
    Monk has been doing the same 6 postional weaponskill rotaion since ARR and lost 2 of its single target alternate weaponsskills. Monk has kind of devolved in its rotation rather than evolved.
    (8)

  4. #304
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Monk has been doing the same 6 postional weaponskill rotaion since ARR and lost 2 of its single target alternate weaponsskills. Monk has kind of devolved in its rotation rather than evolved.
    100% agree. Rotationally we have devolved and while everyone had at least one thing gutted from their pre-existing moveset except cross class skills MNK has lost the most; Howling Fist, ToD, Fracture (though a CC skill was still valuable on MNK) and Internal Release are the big ones. And then we lost minor skills like Featherfoot, Haymaker and OIP and while I don't miss them as such because they were bad, there was no reason not to rework Haymaker/OIP into something that COULD have been useful and relevant for more than a handful's worth of content. 7 skills total gutted from MNK, 4 of which saw use in every fight. Definitely a de-evolution in terms of rotation. Wonder what we'll lose next.
    (4)

  5. #305
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    I won't be surprised if they take away elixir field in the next expansion. I'm noticing a pattern that they just do not want us to have any fun/cool looking skills at all, or gate them behind caveats that ruin our rotation and damage.

    Speaking of, why is MNK the only job that has skills that actively punish the player for using them? I don't think there's a single other class out there with moves like that. You can argue "using X on Y job would offset our rotation-" but none are actually programmed to penalise you for using them like TK and SSS. It doesn't add depth or skill, it just makes it so that no one is going to use them.
    (12)

  6. #306
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    I feel like they just aren't putting love into the job and they don't know what to add.

    It doesn't help that other titles in the series don't really give much inspiration either, monk was always just the hit hard job with not much else going on.

    I don't want them to make another dancer clone... but the only thing that I could think of that might make the job feel more fresh again would be to add blitzes like from FFVI. Enter in the right combo of moves to do a big damage attack, and perhaps they could upgrade over time or change based off fist stance. But as I mentioned, entering in a combo of moves is basically dancer/ninja now... and there would need to be a different way to add that in.

    Either way I agree, the job needs help, they've gutted out too much from it, and now the job is kind of dull to play.
    (2)

  7. #307
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    A few months ago, I'd be in disagreement on how MNK is handled, but after coming back from the ease and fluidity that is SAM, MNK is just not fun anymore. The biggest issue I've found is with Greased Lit just such a hurdle in long fights, constant boss transitions in the same battle, or tanks who wait too long to pull. I think a fix would be for Perfect Balance to just automatically give you full stacks of Greased Lit, and then it's up to you to keep it up. They may increase the timer again for balance sake, or take away the stanceless bit from it.

    That new kick move? Make it off global cooldown but on a longer timer, and more potent. (and only available when you have full stacks of GL)

    If PB gives you full GL, it should theoretically make Tornado Kick far more useful, so you don't have to stress over regaining stacks.
    (0)

  8. #308
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Going from SAM to MNK is honestly such a downgrade. There is no surprise in how it is a largely more popular job than it. It always has something to build up or build towards. Whether it be Kenki, Sen or Shoha. What does monk even have? Chakra? You don't even have control over how you obtain it since it's stuck behind two layers of RNG. There is literally nothing to do when playing MNK besides waiting for Brotherhood/Riddle of Fire/Perfect Balance to come off cooldown. Between that, it's hitting the same 6 weaponskills (since 3 are dedicated to AoE only) for about 90 seconds.
    (4)

  9. #309
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Job survey for 5.25 was released today:

    https://imgur.com/a/ymqa7ju

    To no one's surprise, MNK is bottom by a fair way. Now, the data is limited with only 126 responses, but that data in itself also says that not many people are playing the job. It's a small sample but in relation to other jobs seems about right from what I've seen ingame, on reddit and on these forums.

    Original reddit thread:

    https://www.reddit.com/r/ffxiv/comme...urvey_results/
    (1)

  10. #310
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Looking at the Data on Monk a little closer and comparing it to the previous survey, the overall percentage of Monk respondents who are satisfied is down by about 12%, the number who are indifferent on the job is up 10%, and the amount dissatisfied is up 3%. In general it was a shift towards dissatisfaction across the board with greater numbers of players who were extremely dissatisfied and overall drops in extreme or even moderate satisfaction.
    (2)

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