I hope a dev looks at this post.
I hope a dev looks at this post.
I basically expect nothing from SE regarding monk.
There have been plenty of threads and efforts to reach out to the developers from players in Japan, their monk thread is hundreds of pages long. If the developers are going to outright ignore the feedback and requests from those players for years on end, what chance does the rest of the community have? It's disillusioning, and it's worse when you consider other threads that have cropped up over the past six months where people have called for the job to get nerfed into the ground, without even thinking about the mechanical issues that have brought the job up to this point.
Yeah, it's a defeatist stance to take, but I'm not the one who is responsible for balancing the game and ignoring long standing grievances for years on end.
Ik I only play mnk casually in very low end content but I had a few ideas for mnk and wondered how people would feel about them.
-Fists of fire becomes natural trait at 35
-Fists of wind traits at respective levels one when you get it now the other naturally adding GL4 permanently at 78 no stance needed
-Fists of Earth changed to no positionals for 15s with 5% dmg taken reduced
-Riddle of Earth changed to being targetable on party member or self should they get hit proccs Earth's Reply
-Earth's Reply changed to increase attack speed and damage by 5% while giving no positionals for 15s, cannot be stacked with riddle of fire.
-Riddle of fire added effect cannot be stacked with Earth's Reply
-Tornado kick changed to deplete all GL stacks while adding a buff which grants a GL stack every 3s for 9s
-Meditation changed to provide your next 5 weaponskills grant a chakra and are crits
-Antaman changed to prevent the dropping or raising of GL stacks for 20s, no longer remain in place restriction.
-Six Sided Star changed to base gcd recast does not break combo, knocks you back 8 yalms and provides buff where next shoulder tackle is crit + dhit 10s duration.
I very much like to hear from more seasoned mnks I very much don't push it to its limits but these are the skills I find troublesome to say the least either for lack of engagement with them ala fist stances or find eh like meditation/six sided star.
Let's face it the devs don't care about monk, because they look at damage charts and think oh he is good let's just ignore it and over buff summoner. Yes that sounds great! When we are the only job that has a server tic skill, the only job that has the most useless skill in the game which is tornado kick and six sided start should hit way harder. Dragoon is fun and has a very good fun rotation while buffing others and doing more dps then monk, ninja is also cooler then monk with a wide gap of skills that buffs the whole party and that does almost the same dps as monk and finally we have sam who has a shield, a gap closer and a skill to disengage alongside a nice rotation. We DESPERATELY need some love but you know something, I bet we are gonna get 0 nothing and for me a monk main its fucking depressing how the devs ignore our feedback.
That snark doesn't hold water for a ton of reasons.
As Tigerlilley said, the stated design goal of Stormblood was to cull useless actions. As far as gameplay changes went, it was the single biggest talking point they had during the Fan Fests leading up to Stormblood. And the devs knew that One Ilm Punch was a terrible skill because there were multiple NPCs in the game with dialogue lines lampshading how bad of a skill was, indeed one of them was even in the Monk Questlines themselves.
It's not even worth giving them credit for changing the effect of it to a stun, because you could only use it a third of the time due to it being locked to Raptor Form, on the GCD at a massive TP and sizeable damage loss compared to just using Leg Sweep.
Let's not give the devs any credit with regard to Monk where they don't deserve it, and indeed, where they actively failed. The action rework they hyped up so much for Stormblood was an abysmal failure for Monk, they took as many or more skills from us that we use than those we didn't use and we got bupkiss back.
Last edited by SpeckledBurd; 01-31-2020 at 01:29 PM.
There's a difference between actions that aren't satisfying to use but are nonetheless obligatory and therefore cannot be taken off bars, such as Diversion and Invigorate, and ones that can be safely ignored except where they see use. We don't have a skill or total action allotment.
Jobs vary significantly in terms of total actions available to them; removing a skill does not guarantee another, nor, clearly, anything more useful or satisfying.
Let's not conflate being a bit peeved over the gradual removal of any and all utility that doesn't equal directly to rDPS as giving the devs credit in regards to anything, let alone Monk?
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