Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
Blitz also needs some tweaks. The obvious tweak is to reduce the CD of Perfect Balance down to 30 seconds, and I have seen several Monks say this, which I agree with, and then there is the issue of GCD versus oGCD; with which that I have seen several other Monk players all agree on that Blitzes should be oGCDs. I am not certain about that one, myself, but I trust the word of my fellow Monks.
Update to that opinion: I have read some debates about 30sec CD Perfect Balance versus 3rd charge Perfect Balance, and now I agree with the Monk players that say that the 3rd charge idea is a bad idea. I think that the CD reduction to 30 seconds is the better idea for Monk, now. Here are a pair of quotes, that put to words why the 3rd charge idea is a bad idea.

Quote Originally Posted by PangTong View Post
3rd charge of PB would 100% be a big mistake. People are complaining about there not being enough to do between Blitzes right now. If PB had 3 charges, you would use all 3 charges in the opener and then wait 2 full minutes to regenerate all 3 charges so you could blow them all at once again during raid buffs. Keeping it at 2 charges ensures you Blitz at least once a minute. At best I think maybe they could reduce the cooldown of PB to 30 seconds, but this would greatly increase the total damage you get from Blitzes, so they would need to be weakened as a result, or Monk's damage would have to be nerfed in other places.
Quote Originally Posted by Shurrikhan View Post
3 charges allows you an incredibly crowded opener with a delayed RoF that fits PR into raid (de)buffs, sure. But you've then 2 minutes til the next full raid window and only 90s til you're capped, forcing you towards the very same extra Solar as before if you want PR under full raid buffs. What's so wrong with just having a (30s CD, 2-charge) macrorotation of Either-Other, Double-Either; Other-Double, Either-Other; Double-Either, Other-Double; etc. Double (Phantom Rush) will still fall within full buffs two-thirds of the time.

It's worth noting here that Yoshida already mentioned that he didn't want Monk's burst to fall solely within raid windows and that Monk was balanced accordingly, no? I'm plenty happy with that identity; it's largely just a matter of then being overtuned in informal and low-man / light-party content. I merely want Blitz a bit more frequent (30s CD) because I enjoy its interactions and a 40s CD extends past both the maximum and theoretical durations of two Demolishes, around which we could otherwise flex PB use a bit more.
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Quote Originally Posted by Shurrikhan View Post
I'm not sure it needs more oGCD skills. I was initially super pissed about the loss of rotational Elixir Field, as I was about Steel Peak, Howling Fist, and the like back in the day, but after playing without them I've noticed that the number of oGCD presses itself matters far more to me than the variety of oGCDs to separately track. And at this point it does feel, mostly via BS and SotD (and later Brotherhood), that we do have decent control over Chakra intake -- even to the point I'd have no issues with their RNG if our weaponskills just resolved (dealt their damage and gave their Chakra) at more consistent pace.
As for that, to be honest.. I see three possible options to sort of fix the APM issue, and restore Monks' illusion of speed. One option is for Monk to be given new oGCDs that have short CDs, a second option would be to make the Blitzes oGCD, while the third option, as you say, would be better Chakra resource generation, that the Monk can rely on to be more consistent, outside of BrotherHood, so that Monks use The Forbidden Chakra more often... I also do not care all that much which one of these options happens, any of them would work.
I just want for Monk to have higher APM again, and regain the illusion of speed that it has lost, so that Monk feels faster, and feels high speed again.