Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
positional requirements aside, as Monk players can and will argue about that until the cows come home, I feel like, what are to me at least, the more important problems, are what need to be dealt with first... I know that other Monks have already been to talk about it, but I may as well add my opinion onto the pile.

Monk needs more oGCDs than just Chakra RNG, as their is no such thing as to rely on The Forbidden Chakra to be constant enough. Monk feels slow, now, because without oGCDs and regular weave, the illusion of speed has been lost.
I'm not sure it needs more oGCD skills. I was initially super pissed about the loss of rotational Elixir Field, as I was about Steel Peak, Howling Fist, and the like back in the day, but after playing without them I've noticed that the number of oGCD presses itself matters far more to me than the variety of oGCDs to separately track. And at this point it does feel, mostly via BS and SotD (and later Brotherhood), that we do have decent control over Chakra intake -- even to the point I'd have no issues with their RNG if our weaponskills just resolved (dealt their damage and gave their Chakra) at more consistent pace.

I don't see why TFC should need to be "constant". Having it being "reliable", on the other hand, only requires a banking margin. If Chakra, for instance, had a maximum of 7 while TFC still cost 5, or if TFC spent 3+ Chakra, it'd be reliable.

I also think that Anatman should be given a redesign, Six Sided Star I think is only up for debate, since it is a fair disengage tool, and uh.. Riddles of Earth and Wind? and you two alright? first, Riddle of Earth is kind of awkward, now... I think that for the stacks to be lost when a WeaponSkill is used, should be removed from it.
I just want to see Anatman and SSS smoothed out. Make SSS an oGCD that adds a GCD's time to your existing time until GCD-refresh.
Take Anatman off the GCD and give it two charges but nerf it slightly to compensate (have it simply inverse drain on Discipline Fist and forms, increasing their durations until they hit maximum, while generating a stack of Meditation per second completed after GCD refresh).
Remove the action-based cap from RoE.
Riddle of Wind... maybe put it on a 45s CD instead --so it at least feels like it's adding apm, if not impact-- or rework it entirely.