positional requirements aside, as Monk players can and will argue about that until the cows come home, I feel like, what are to me at least, the more important problems, are what need to be dealt with first... I know that other Monks have already been to talk about it, but I may as well add my opinion onto the pile.
Monk needs more oGCDs than just Chakra RNG, as their is no such thing as to rely on The Forbidden Chakra to be constant enough. Monk feels slow, now, because without oGCDs and regular weave, the illusion of speed has been lost.
Blitz also needs some tweaks. The obvious tweak is to reduce the CD of Perfect Balance down to 30 seconds, and I have seen several Monks say this, which I agree with, and then there is the issue of GCD versus oGCD; with which that I have seen several other Monk players all agree on that Blitzes should be oGCDs. I am not certain about that one, myself, but I trust the word of my fellow Monks.
these two bigger issues aside, I personally think that the Chakra resource itself needs a redesign, to make Chakra more interactive and more of interest(I have a extensive redesign concept for this already written. :Pc), and I also have the controversial opinion that the original Greased Lightning needs to come back.
I also think that Anatman should be given a redesign, Six Sided Star I think is only up for debate, since it is a fair disengage tool, and uh.. Riddles of Earth and Wind? are you two alright? first, Riddle of Earth is kind of awkward, now... I think that for the stacks to be lost when a WeaponSkill is used, should be removed from it.
And Riddle of Wind, I just find to be a terrible bore, and do not see the point of it, all that much. It could at least have a CD of 60 or 120 seconds, just for starters, while I would like to see it either do some thing more of interest, or have a additional effect aside from to increase the frequency of auto-attacks, so that it does some thing more than just that.